Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
m (Link fix.) |
Indyindeed (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Distinguish|Chip's Challenge 2}} | {{Distinguish|Chip's Challenge 2}} | ||
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge]] released on February 9, 2002. It contains 149 levels taken from many [[ | '''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge]] released on February 9, 2002. It contains 149 levels taken from many custom [[level set]]s available and was assembled by [[Anders Kaseorg]] and [[Dale Bryan]]. CCLP2 was followed by [[Chip's Challenge Level Pack 3|CCLP3]] 8 years later. A [[Lynx]]-compatible version of the set, titled [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], was released June 2, 2015. | ||
== History == | == History == | ||
After [[Chip's Challenge 1]] was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed however, due to copyright issues unveiled in 2002{{fact}} | After [[Chip's Challenge 1]] was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed; however, due to copyright issues unveiled in 2002,{{fact}} it was believed that it could never be released. The official sequel was finally released in May 2015. | ||
Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics. | Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics. | ||
Line 11: | Line 11: | ||
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path. | Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path. | ||
Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will | Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.{{fact}} | ||
More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. | More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. Levels such as [[Trapped]] remain [[bust]]ed under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws. | ||
== Reception == | == Reception == | ||
At the original | At the original [[CC Zone]], a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]." | ||
Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that | Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that J.B. branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as [[Tyler Sontag]] also agreed to. [[Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]]. | ||
== List of CCLP2 levels == | == List of CCLP2 levels == | ||
Line 225: | Line 225: | ||
| 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]] | | 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]] | ||
|- | |- | ||
| 101 || [[Hard | | 101 || [[Hard As Rock]] || DAYI || 999 || [[Christian Ståhl]] | ||
|- | |- | ||
| 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]] | | 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]] | ||
Line 417: | Line 417: | ||
|} | |} | ||
See also: [[ | See also: [[Chip's Challenge Level Pack 2 (Lynx)]] | ||
==Trivia== | ==Trivia== |