Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Tylersontag (talk | contribs) m (Tylersontag moved page time limit to Time limit over a redirect without leaving a redirect: revert) |
Indyindeed (talk | contribs) |
||
Line 5: | Line 5: | ||
The time limit in MS CC is indicated in the info panel, possibly containing up to three digits, under the heading "TIME". The digits are always green if the time limit is between 16 and 999, except if the black and white option is selected; in that case, the digits for the level, time limit, and chips left will always be yellow. When the time reaches 15, a click is heard and the display turns yellow, with every further second continuing to click until the timer reaches 0, which is equivalent to any other death and accesses the [[Death message]] of ''Ooops! Out of time!''. When playing [[Knot]] and [[Joyride I]], each with [[bold time]]s of 6, a Chipster can often be caught out. As the last level in most [[custom level set]]s will cause the [[Termination Glitch]] if completed, a [[dummy level]] often ends a levelset by not allowing Chip to finish it within the time limit. | The time limit in MS CC is indicated in the info panel, possibly containing up to three digits, under the heading "TIME". The digits are always green if the time limit is between 16 and 999, except if the black and white option is selected; in that case, the digits for the level, time limit, and chips left will always be yellow. When the time reaches 15, a click is heard and the display turns yellow, with every further second continuing to click until the timer reaches 0, which is equivalent to any other death and accesses the [[Death message]] of ''Ooops! Out of time!''. When playing [[Knot]] and [[Joyride I]], each with [[bold time]]s of 6, a Chipster can often be caught out. As the last level in most [[custom level set]]s will cause the [[Termination Glitch]] if completed, a [[dummy level]] often ends a levelset by not allowing Chip to finish it within the time limit. | ||
If there is no time limit, specified by typing ''0'' into the time limit field in [[level editor]]s, three yellow dashes cover the display for the entire duration of the level. In [[Tile World]], the time limit display is always in the same white color and allows for higher time limits (see Mechanics), but still specifies dashes as no time limit. In [[CC1]], 29 levels were untimed, and in [[CCLP2]], all levels were modified to timed levels, which allowed for a score of higher than 6,000,000. The [[Charter Chipsters]] set themselves towards the "[[quest for 6,000,000]]" as their CC1 scores moved closer to this goal, but it is all but clear that this is impossible in CC1. | If there is no time limit, specified by typing ''0'' into the time limit field in [[level editor]]s, three yellow dashes cover the display for the entire duration of the level. In [[Tile World]], the time limit display is always in the same white color and allows for higher time limits (see Mechanics), but still specifies dashes as no time limit. In [[Chip's Challenge 1|CC1]], 29 levels were untimed, and in [[CCLP2]], all levels were modified to timed levels, which allowed for a score of higher than 6,000,000. The [[Charter Chipsters]] set themselves towards the "[[quest for 6,000,000]]" as their CC1 scores moved closer to this goal, but it is all but clear that this is impossible in CC1. | ||
When Chip makes his first move, the clock will start to count. This otherwise happens before Chip moves, so if the last move to the exit were to tick the clock down to zero, Chip will not make it to the exit. However, if Chip slides into the exit on the turn the clock ticks, after his last voluntary move was either [[boosting]] or the second half of a [[spring step]], the higher time is scored and the next level's timer will be initially set one second lower. This is known as a ''-.9'' score, and is quite rare. | When Chip makes his first move, the clock will start to count. This otherwise happens before Chip moves, so if the last move to the exit were to tick the clock down to zero, Chip will not make it to the exit. However, if Chip slides into the exit on the turn the clock ticks, after his last voluntary move was either [[boosting]] or the second half of a [[spring step]], the higher time is scored and the next level's timer will be initially set one second lower. This is known as a ''-.9'' score, and is quite rare. |