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An '''invalid tile''' is any tile that doesn't exist in, or any tile combination that is impossible in, the original Atari [[Lynx]] version of [[Chip's Challenge]]. In Lynx, every square consists of an object (non-monster) and 0 or 1 [[monster]]s, including blocks and [[Chip]]. In [[MS Ruleset|MS]], a space is just something on top and something on bottom--even normal [[floor]] is actually a floor tile on a floor tile. MS also allows internal use tiles, like [[Burned Chip]] and [[Swimming Chip]], to be placed as if they are actual game elements. Any tile or tile combination that can be placed in MS but not Lynx is considered invalid. | An '''invalid tile''' is any tile that doesn't exist in, or any tile combination that is impossible in, the original Atari [[Lynx]] version of [[Chip's Challenge]]. In Lynx, every square consists of an object (non-monster) and 0 or 1 [[monster]]s, including blocks and [[Chip]]. In [[MS Ruleset|MS]], a space is just something on top and something on bottom--even normal [[floor]] is actually a floor tile on a floor tile. MS also allows internal use tiles, like [[Burned Chip]] and [[Swimming Chip]], to be placed as if they are actual game elements. Any tile or tile combination that can be placed in MS but not Lynx is considered invalid. | ||
[[Tile World]]'s Lynx generally does not allow play in levels with invalid tiles. Invalid tiles are present in [[CCLP2]] and many [[custom level set]]s, and a combination is distinguished in [[ChipEdit]] using the following: | [[Tile World]]'s Lynx generally does not allow play in levels with invalid tiles. Invalid tiles are present in [[Chip's Challenge Level Pack 2|CCLP2]] and many [[custom level set]]s, and a combination is distinguished in [[ChipEdit]] using the following: | ||
[[File:ChipEditInvalid.png]] | [[File:ChipEditInvalid.png]] |