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916 bytes removed ,  9 June 2019
Redirected page to Item#Items in both versions
m (Tylersontag moved page boot to Boot over redirect: revert)
(Redirected page to Item#Items in both versions)
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A '''boot''' is an [[item]] that [[Chip]] can use to pass or to preserve normal movement on the corresponding [[element]]. All boots can be collected more than once, but they will not add to Chip's capability, and unlike most [[key]]s, boots can be used on any number of the corresponding [[element]], rather than being effective on only one space of it. A [[thief]] will take away any existing boots that Chip has, but Chip is free to collect them again if they exist in the level.
#redirect [[Item#Items in both versions]]
 
In play, boots are [[acting wall]]s to [[monster]]s only, but in Lynx are instead [[acting dirt]].
 
Boots come in four types in CC1, with two additional CC2 variants:
* [[Flippers]]
* [[Fire boots]]
* [[Suction boots]]
* [[Ice skates]]
* [[Hiking boots]] (CC2)
* [[Speed boots]] (CC2)
 
== See also ==
* [[Thief]]
* [[Elementary]] and [[Lesson 3]], for more on the properties of boots.
 
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[[Category:Tile groups]]
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