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239 bytes removed ,  9 June 2019
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restructuring to put all boots next to each other due to Boot and Boots redirects
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m (restructuring to put all boots next to each other due to Boot and Boots redirects)
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== Properties of items in CC1 ==
== Properties of items in CC1 ==
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Item thief|Thieves]] will only steal boots, not keys.
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Thief|Thieves]] will only steal boots, not keys.


Items are [[acting wall]]s to [[monster]]s. In the [[MS ruleset]], blocks can be pushed over items; this is impossible in [[Lynx]].
Items are [[acting wall]]s to [[monster]]s. In the [[MS ruleset]], blocks can be pushed over items; this is impossible in [[Lynx]].
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Monsters and blocks can pass over keys in MS. In Lynx, yellow and green keys are acting walls instead, red keys remain acting floor, and blue keys are erased by passing monsters and blocks.
Monsters and blocks can pass over keys in MS. In Lynx, yellow and green keys are acting walls instead, red keys remain acting floor, and blue keys are erased by passing monsters and blocks.


In some circumstances in MS, items can be erased without Chip picking them up in some circumstances. The [[Non-Existence Glitch]] at the start of the game can remove them, or generally, other moving objects which pass over squares containing items on the lower layer of the [[grid]]: [[monster]]s erase any item on the lower layer of any square they enter, and Chip and [[block]]s will only erase items on the lower layer if the upper layer contains a non-[[floor]] tile which was not removed by the passage of Chip or the block. Such tile combinations are [[invalid tile|invalid]], rendering such levels unplayable in Lynx.
In some circumstances in MS, items can be erased without Chip picking them up. The [[Non-Existence Glitch]] at the start of the game can remove them, or generally, other moving objects which pass over squares containing items on the lower layer of the [[grid]]: [[monster]]s erase any item on the lower layer of any square they enter, and Chip and [[block]]s will only erase items on the lower layer if the upper layer contains a non-[[floor]] tile which was not removed by the passage of Chip or the block. Such tile combinations are [[invalid tile|invalid]], rendering such levels unplayable in Lynx.


== Properties of items in CC2 ==
== Properties of items in CC2 ==
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The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]:
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]:


=== Fire boots ===
{{clear}}
 
=== Flippers ===
{{Infobox Tile
{{Infobox Tile
|name = Fire boots
|name = Flippers
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index = 105
|cc1index = 104
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire.
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used.
 
The original Atari Lynx game also uses a "heat shield" instead of fire boots, as seen by the different [[hint]] in [[Lesson 3]].


{{clear}}
{{clear}}


=== Flippers ===
=== Fire boots ===
{{Infobox Tile
{{Infobox Tile
|name = Flippers
|name = Fire boots
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index = 104
|cc1index = 105
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used, as seen by the different [[hint]] in [[Lesson 3]].
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire.
 
The original Atari [[Lynx]] game also uses a "heat shield" instead of fire boots.


{{clear}}
{{clear}}
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|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index = 106
|cc1index = 106
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Ice skates''', or just '''skates''', allow [[Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floors, but have no effect when worn by [[Melinda]]. In the MS ruleset ''only'', Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is legal.
'''Ice skates''', or just '''skates''', allow [[Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floors, but have no effect when worn by [[Melinda]]. In the [[MS ruleset]], Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is legal.


In [[Lynx]] and [[Chip's Challenge 2]], instead of ice skates, ice cleats are used, as seen by the different [[hint]] in [[Lesson 3]].
In [[Lynx]] and [[Chip's Challenge 2]], instead of ice skates, ice cleats are used.


{{clear}}
{{clear}}
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|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index = 107  
|cc1index = 107  
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s the same way he walks on ordinary floors, at the expense of moving at his regular speed. In [[Lynx]], instead of Suction boots, magnets are used instead, as seen by the different [[hint]] in [[Lesson 3]]. In [[Chip's Challenge 2]], magno boots are used.
'''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s the same way he walks on ordinary floors, at the expense of moving at his regular speed. In [[Lynx]], instead of Suction boots, magnets are used instead, and in [[Chip's Challenge 2]], magno shoes are used.


{{clear}}
{{clear}}


== CC2-only items ==
== Items exclusive to CC2 ==
The following items appear only in [[Chip's Challenge 2]].
The following items appear only in [[Chip's Challenge 2]].
=== Hiking boots ===
{{Infobox Tile
|name = Hiking boots
|cc2 = Yes
|multidirectional = No
|moves = No
}}
The '''hiking boots''' allow [[Melinda]] and [[Player mirror|Mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] and all other [[monster]]s.
{{clear}}
=== Speed boots ===
{{Infobox Tile
|name = Speed boots
|cc2 = Yes
|multidirectional = No
|moves = No
}}
The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].
[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots.
{{clear}}


=== Bowling ball ===
=== Bowling ball ===
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The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]]. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets.
The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]]. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets.
{{clear}}
=== Hiking boots ===
{{Infobox Tile
|name = Hiking boots
|cc2 = Yes
|multidirectional = No
|moves = No
}}
The '''hiking boots''' allow [[Melinda]] and [[mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] and all other [[monster]]s.


{{clear}}
{{clear}}
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}}
}}


The '''railroad sign''', often abbreviated to '''RR sign''' allows [[Chip]], [[Melinda]], [[mirror Chip]], [[mirror Melinda]], a [[bowling ball]] or a [[rover]] to cross [[railroad track]]s as if they were floor. It has no impact on [[ghost]]s
The '''railroad sign''', often abbreviated to '''RR sign''' allows [[Chip]], [[Melinda]], [[player mirror]]s, a [[bowling ball]] or a [[rover]] to cross [[railroad track]]s as if they were floor. It has no impact on [[ghost]]s.


{{clear}}
{{clear}}
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The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to the [[floor mimic]]. It has no impact on monsters.
The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to the [[floor mimic]]. It has no impact on monsters.
{{clear}}
=== Speed boots ===
{{Infobox Tile
|name = Speed boots
|cc2 = Yes
|multidirectional = No
|moves = No
}}
The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].
[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots.


{{clear}}
{{clear}}
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|moves = No
|moves = No
}}
}}
{{main|Time bomb}}
{{main|Time bomb}}


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|moves = No
|moves = No
}}
}}
{{main|Yellow teleport}}
{{main|Yellow teleport}}


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* [[Element]]
* [[Element]]
* [[Key]]
* [[Key]]
* [[Yellow teleport]]


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Tile groups]]
[[Category:Tile groups]]
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