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Key and lock: Difference between revisions

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28 bytes removed ,  13 June 2019
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|name = Lock
|name = Lock
|image cc1 = [[File:Blue lock.png]] [[File:Red lock.png]] [[File:Green lock.png]] [[File:Yellow lock.png]]  
|image cc1 = [[File:Blue lock.png]] [[File:Red lock.png]] [[File:Green lock.png]] [[File:Yellow lock.png]]  
|image cc2 = [[Image:BlueLockCC2.png]] [[Image:RedLockCC2.png]] [[Image:GreenLockCC2.png]] [[Image:YellowLockCC2.png]]
|image cc2 = [[Image:Blue lock (CC2).png]] [[Image:Red lock (CC2).png]] [[Image:Green lock (CC2).png]] [[Image:Yellow lock (CC2).png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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}}
}}


A lock on top of a [[clone machine]] will refuse to open even if Chip has the required key, as with all other tiles on top of a clone machine. If a block is on top of a lock and Chip pushes on the block without the correct key (as with any other Chip-nonremovable tile), the block is [[flick]]ed just as with any other Chip-acting wall under it. If the key is in Chip's possession, the block is pushed just as if it were a normal block with nothing underneath it.
A lock on top of a [[clone machine]] will refuse to open even if Chip has the required key, as with all other tiles on top of a clone machine. If a block is on top of a lock and Chip pushes on the block without the correct key, the block is [[flick]]ed just as with any other [[acting wall]] under it. If the key is in Chip's possession, the block is pushed just as if it were a normal block with nothing underneath it.


An interesting behavior is when a [[transparent]] tile is located on top of a lock. While Chip cannot step on it without the proper key, stepping on the lock itself does ''not'' use the key. In the case when Chip is killed from stepping on a [[monster]] in this manner, the lock will disappear although the key was never used. (Since a lock is not transparent, the [[Transparency Glitch]] does not occur here.) However, Chip is unable to step on another Chip on top of a lock, just as if it was a normal non-moving Chip tile.
An interesting behavior is when a [[transparent]] tile is located on top of a lock. While Chip cannot step on it without the proper key, stepping on the lock itself does ''not'' use the key. In the case when Chip is killed from stepping on a [[monster]] in this manner, the lock will disappear although the key was never used. (Since a lock is not transparent, the [[Transparency Glitch]] does not occur here.) However, Chip is unable to step on another Chip on top of a lock, just as if it was a normal non-moving Chip tile.
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