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A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order
* The first nine levels of [[Chip's Challenge Level Pack 1]], though not labelled in numeric order
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
It can also refer to other similar levels in custom [[level set]]s.


All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s.
All lesson levels contain [[hint]]s which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and [[Henry Potts]], with just one being designed by [[J.B. Lewis]].


== CC1 lesson levels ==
== CC1 lesson levels ==
* [[Lesson 1]]: The basics: [[Chip]], [[floor]], [[wall]]s, [[hint]]s, [[computer chip]]s, [[socket]]s and the [[exit]], plus [[key]]s and [[lock]]s.
''Click on a tile to read its article about it.''
* [[Lesson 2]]: [[Block]]s and how they turn [[water]] into [[dirt]]; [[monster]]s, specifically the [[bug]].
{| class="wikitable sortable"
* [[Lesson 3]]: The [[element]]s and their respective [[boot]]s.
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Lesson 4]]: [[Blue button]]s and [[tank]]s, [[green button]]s and [[toggle wall]]s, and [[item]]s or [[destructive obstacle]]s hidden under blocks.
|-
* [[Lesson 5]]: [[Red button]]s and [[clone machine]]s, [[brown button]]s and [[trap]]s, and [[bomb]]s; [[glider]]s, [[fireball]]s, and [[pink ball]]s. Lesson 5 is also the first level not to contain a [[socket]] or any [[computer chip]]s.
| data-sort-value="8" | [[Lesson 1]] || [[File:Chip S.png|link=Chip]]     [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]]     [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] ||
* [[Lesson 6]]: [[Invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, and the concept of superfluous (unreachable) chips.
|-
* [[Lesson 7]]: [[Thieves]], [[teleport]]s, and [[recessed wall]]s. It also features [[thin wall]]s in a cameo role.
| data-sort-value="7" | [[Lesson 2]] || [[File:Block.png|link=Block]] [[File:Water.png|link=Water]] [[File:Dirt.png|link=Dirt]]     [[File:Bug N.png|link=Bug]] ||
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].
|-
| data-sort-value="6" | [[Lesson 3]] || [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]]     [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]] ||
|-
| data-sort-value="5" | [[Lesson 4]] || [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]]     [[File:Green button.png|link=Green button]] [[File:Toggle wall Closed.png|link=Toggle wall]] [[File:Toggle wall Open.png|link=Toggle wall]] || Items under [[block]]s
|-
| data-sort-value="4" | [[Lesson 5]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]]     [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]]     [[File:Bomb.png|link=Bomb]]     [[File:Pink ball.png|link=Pink ball]] [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] || Levels with no [[computer chip]]s
|-
| data-sort-value="3" | [[Lesson 6]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] || Levels with extra [[computer chip]]s
|-
| data-sort-value="2" | [[Lesson 7]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] [[File:Recessed wall.png|link=Recessed wall]]     [[File:Thin wall S.png|link=Thin wall]] ||
|-
| data-sort-value="1" | [[Lesson 8]] || [[File:Gravel.png|link=Gravel]] [[File:Dirt.png|link=Dirt]]     [[File:Teeth S.png|link=Teeth]] ||
|}


=== Tiles not introduced in the CC1 lesson levels ===
=== Tiles not introduced in CC1 lesson levels ===
* [[Walker]]s were first introduced in [[Nice Day]].
[[File:Walker NS.png|link=Walker]] [[Walker]]s are introduced in [[Nice Day]].<br>
* [[Blob]]s were first introduced in [[Blobnet]].
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Blobnet]].<br>
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
[[File:Paramecium NS.png|link=Paramecium]] [[Paramecium|Paramecia]] are introduced in [[Chchchips]].<br>
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].
[[File:Force floor Random.png|link=Force floor]] [[Force floor|Random force floors]] are introduced in [[Floorgasborg]].


== CCLP1 lesson levels ==
== CCLP1 lesson levels ==
* [[Key Pyramid]]: Keys and doors, chips and sockets
''Click on a tile to read its article about it.''
* [[Slip and Slide]]: Ice and force floors, skates and suction boots
{| class="wikitable sortable"
* [[Present Company]]: [[Water]] and [[fire]], [[flippers]] and [[fire boots]], gliders and fireballs
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Block Party]]: Blocks, dirt, bombs
|-
* [[Facades]]: Blue walls, invisible walls, recessed walls
| data-sort-value="9" | [[Key Pyramid]] || [[File:Chip S.png|link=Chip]] &nbsp; &nbsp; [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]] &nbsp; &nbsp; [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] ||
* [[When Insects Attack]]: Gravel, bugs and paramecia
|-
* [[Under Pressure]]: Traps and brown buttons
| data-sort-value="8" | [[Slip and Slide]] || [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]] &nbsp; &nbsp; [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]]  ||
* [[Switcheroo]]: Pink balls, red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks
|-
* [[Swept Away]]: Thieves, teleports
| data-sort-value="7" | [[Present Company]] ||  [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] &nbsp; &nbsp; [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] &nbsp; &nbsp; [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] ||
|-
| data-sort-value="6" | [[Block Party]] || [[File:Block.png|link=Block]] [[File:Bomb.png|link=Bomb]] &nbsp; &nbsp; [[File:Dirt.png|link=Dirt]] ||
|-
| data-sort-value="5" | [[Facades]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] [[File:Recessed wall.png|link=Recessed wall]] ||
|-
| data-sort-value="4" | [[When Insects Attack]] || [[File:Gravel.png|link=Gravel]] &nbsp; &nbsp; [[File:Bug N.png|link=Bug]] [[File:Paramecium NS.png|link=Paramecium]] ||
|-
| data-sort-value="3" | [[Under Pressure]] || [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]] ||
|-
| data-sort-value="2" | [[Switcheroo]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]] &nbsp; &nbsp; [[File:Green button.png|link=Green button]] [[File:Toggle wall Open.png|link=Toggle wall]] [[File:Toggle wall Closed.png|link=Toggle wall]] &nbsp; &nbsp; [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]] &nbsp; &nbsp; [[File:Pink ball.png|link=Pink ball]] ||
|-
| data-sort-value="1" | [[Swept Away]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] ||
|}


=== Tiles not introduced in the CCLP1 lesson levels ===
=== Tiles not introduced in CCLP1 lesson levels ===
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]].
[[File:Teeth S.png|link=Teeth]] [[Teeth]] are introduced in [[Graduation]].<br>
* Random force floors were first seen in [[Tetragons]].
[[File:Thin wall S.png|link=Thin wall]] [[Thin wall]]s are introduced in [[Basketball]].<br>
* Blobs were first seen in [[Square Dancing]].
[[File:Walker NS.png|link=Walker]] [[Walker]]s are interacted with in [[The Monster Cages]], though they are technically first seen in [[Graduation]].<br>
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips.
[[File:Force floor Random.png|link=Random force floor]] [[Random force floor]]s are introduced in [[Tetragons]].<br>
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Square Dancing]].<br>
[[File:Computer chip.png|link=Computer chip]] While not technically a tile, [[Chip's Checkers]] introduces the concept of extra [[computer chip]]s.


== CC2 lesson levels ==
== CC2 lesson levels ==
All lesson levels in Chip's Challenge 2 are untimed.
''Click on a tile to read its article about it.''
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, [[letter tile]]s, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]],  chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit.
{| class="wikitable sortable"
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]].
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool.
|-
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
| data-sort-value="7" | [[Lesson 1 (CC2 level)|Lesson 1]] || [[File:ChipS CC2.png|link=Chip]] &nbsp; &nbsp; [[File:Blue key (CC2).png|link=Blue key]] [[File:Red key (CC2).png|link=Red key]] [[File:Green key (CC2).png|link=Green key]] [[File:Yellow key (CC2).png|link=Yellow key]] &nbsp; &nbsp; [[File:Blue lock (CC2).png|link=Blue lock]] [[File:Red lock (CC2).png|link=Red lock]] [[File:Green lock (CC2).png|link=Green lock]] [[File:Yellow lock (CC2).png|link=Yellow lock]] &nbsp; &nbsp; [[File:Dirt (CC2).png|link=Dirt]] &nbsp; &nbsp; [[File:Ice (CC2).png|link=Ice]] [[File:Ice skates (CC2).png|link=Ice skates]] &nbsp; &nbsp; [[File:1KFlag.png|link=Bonus flag]] &nbsp; &nbsp; [[File:No sign (CC2).png|link=No sign]] &nbsp; &nbsp; [[File:RedThief.png|link=Thief]] [[File:BlueThief.png|link=Thief]] &nbsp; &nbsp; [[File:Computer chip (CC2).png|link=Computer chip]] [[File:Socket (CC2).png|link=Socket]] &nbsp; &nbsp; [[File:Force floor S.png|link=Force floor]] [[File:Suction boots (CC2).png|link=Suction boots]] &nbsp; &nbsp; [[File:Swivel1.png|link=Swivel door]] &nbsp; &nbsp; [[File:Water (CC2).gif|link=Water]] [[File:Flippers (CC2).png|link=Flippers]] &nbsp; &nbsp; [[File:Fire (CC2).gif|link=Fire]] [[File:Fire boots (CC2).png|link=Fire boots]] &nbsp; &nbsp; [[File:Turtle.gif|link=Turtle]] [[File:Recessed wall (CC2).png|link=Recessed wall]] &nbsp; &nbsp; [[File:Block (CC2).png|link=Block]] [[File:Bomb (CC2).gif|link=Bomb]] ||
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
|-
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[gray button]]s, [[bribe]]s, and [[mirror Chip]].
| data-sort-value="6" | [[Lesson 2 (CC2 level)|Lesson 2]] || [[File:ThinWallSouthCC2.png|link=Thin wall]] &nbsp; &nbsp; [[File:AntN.gif|link=Bug]] [[File:CentipedeN.gif|link=Paramecium]] [[File:GliderN.gif|link=Glider]] [[File:FireBox.gif|link=Fireball]] [[File:PurpleBall.gif|link=Pink ball]] &nbsp; &nbsp; [[File:Green button (CC2).png|link=Green button]] [[File:ToggleDoorClosedCC2.gif|link=Toggle door]] [[File:ToggleDoorCC2.gif|link=Toggle door]] [[File:GreenBomb.gif|link=Toggle chip and bomb]] [[File:GreenChip.png|link=Toggle chip and bomb]] &nbsp; &nbsp; [[File:Ice block (CC2).png|link=Ice block]] &nbsp; &nbsp; [[File:Gravel (CC2).png|link=Gravel]] &nbsp; &nbsp; [[File:TeethS Animated CC2.gif|link=Teeth]] &nbsp; &nbsp; [[File:CustomWall1.png|link=Custom tile]] [[File:CustomFloor1.png|link=Custom tile]] [[File:CustomWall2.png|link=Custom tile]] [[File:CustomFloor2.png|link=Custom tile]] [[File:CustomWall3.png|link=Custom tile]] [[File:CustomFloor3.png|link=Custom tile]] [[File:CustomWall4.png|link=Custom tile]] [[File:CustomFloor4.png|link=Custom tile]] ||
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.
|-
| data-sort-value="5" | [[Lesson 3 (CC2 level)|Lesson 3]] || [[File:MelindaS CC2.png|link=Melinda]] &nbsp; &nbsp; [[File:Hiking boots (CC2).png|link=Hiking boots]] &nbsp; &nbsp; [[File:Blue wall (CC2).png|link=Blue wall]] [[File:GreenWallReal.png|link=Green wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] &nbsp; &nbsp; [[File:BlueTeleport.gif|link=Blue teleport]] [[File:RedTeleport.gif|link=Red teleport]] [[File:GreenTeleport.gif|link=Green teleport]] &nbsp; &nbsp; [[File:Orange button (CC2).png|link=Orange button]] [[File:FlameJetOn.gif|link=Flame jet]] &nbsp; &nbsp; [[File:Steel wall (CC2).png|link=Steel wall]] [[File:Time bomb (CC2).png|link=Time bomb]] &nbsp; &nbsp; [[File:Slime.gif|link=Slime]] || Dropping [[item]]s
|-
| data-sort-value="4" | [[Lesson 4 (CC2 level)|Lesson 4]] || [[File:Transmogrifier.gif|link=Transmogrifier]] [[File:MaleOnly.png|link=Gender-only sign]] [[File:FemaleOnly.png|link=Gender-only sign]] &nbsp; &nbsp; [[File:Walker CC2.png|link=Walker]] &nbsp; &nbsp; [[File:DirectionalBlock1.png|link=Directional block]] &nbsp; &nbsp; [[File:Blue button (CC2).png|link=Blue button]] [[File:BlueTankS.gif|link=Tank]] &nbsp; &nbsp; [[File:Red button (CC2).png|link=Red button]] [[File:Clone machine (CC2).png|link=Clone machine]] &nbsp; &nbsp; [[File:Yellow button (CC2).png|link=Yellow button]] [[File:YellowTankS.gif|link=Yellow tank]] &nbsp; &nbsp; [[File:Force floor Random (CC2).gif|link=Random force floor]] &nbsp; &nbsp; [[File:Blob (CC2).png|link=Blob]] [[File:FloorMimic.png|link=Floor mimic]] [[File:Secret eye (CC2).png|link=Secret eye]] ||
|-
| data-sort-value="3" | [[Lesson 5 (CC2 level)|Lesson 5]] || [[File:Brown button (CC2).png|link=Brown button]] [[File:TrapOpenCC2.png|link=Trap]] &nbsp; &nbsp; [[File:TrainTrackV.png|link=Railroad track]] &nbsp; &nbsp; [[File:Ghost S.png|link=Ghost]] [[File:Steel foil (CC2).png|link=Steel foil]] &nbsp; &nbsp; [[File:Railroad sign (CC2).png|link=Railroad sign]] &nbsp; &nbsp; [[File:Helmet (CC2).png|link=Helmet]] [[File:RoverS AllCycles CC2.gif|link=Rover]] &nbsp; &nbsp; [[File:Pink button (CC2).png|link=Pink button]] [[File:FloorWire1.png|link=Wire]] [[File:SwitchDoor Closed CC2.gif|link=Switch door]] [[File:SwitchDoor Open CC2.gif|link=Switch door]] &nbsp; &nbsp; [[File:BowlingBall1.png|link=Bowling ball]] &nbsp; &nbsp; [[File:YellowTeleport.gif|link=Yellow teleport]] || [[Partial posting]]
|-
| data-sort-value="2" | [[Lesson 6 (CC2 level)|Lesson 6]] || [[File:Lightning bolt (CC2).png|link=Lightning bolt]] &nbsp; &nbsp; [[File:Speed boots (CC2).png|link=Speed boots]] &nbsp; &nbsp; [[File:OnSwitch.png|link=Switch]] [[File:Black button (CC2).png|link=Black button]] &nbsp; &nbsp; [[File:Gray button (CC2).png|link=Gray button]] &nbsp; &nbsp; [[File:Bribe (CC2).png|link=Bribe]] &nbsp; &nbsp; [[File:Mirror ChipS.png|link=Player mirror]] ||
|-
| data-sort-value="1" | [[Lesson 7 (CC2 level)|Lesson 7]] || [[File:ANDgate.png|link=AND gate]] [[File:NOTgate.png|link=Inverter]] [[File:ORgate.png|link=OR gate]] [[File:NANDgate.png|link=NAND gate]] [[File:XORgate.png|link=XOR gate]] &nbsp; &nbsp; [[File:Latch NE CC2.png|link=Latch]] &nbsp; &nbsp; [[File:Counter Animated CC2.gif|link=Counter]] ||
|}


=== Tiles not introduced in the CC2 lesson levels ===
=== Tiles not introduced in CC2 lesson levels ===
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
[[File:Time bonus (CC2).png|link=Time modifier]] [[File:Time penalty (CC2).png|link=Time modifier]] [[File:Time toggle (CC2).png|link=Time modifier]] [[Time modifier]]s are introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].<br>
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
[[File:TimidTeethS Animated CC2.gif|link=Blue teeth]] [[Blue teeth]] are introduced in [[Monty Haul]].<br>
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
[[File:Hook (CC2).png|link=Hook]] [[File:Tent canopy (CC2).png|link=Tent canopy]] [[Hook]]s and [[Tent canopy|tent canopies]] are introduced in [[Flea Market]].


== Other level sets ==
== Other level sets ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.
[[Chip's Challenge Level Pack 2|CCLP2]], [[Chip's Challenge Level Pack 3|CCLP3]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipsters]]. However, CCLP3 has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.


== Other uses ==
== Other uses ==
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom [[level set]].  For example, [[Pi|pi.dat]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
[[Category:Terminology]]
[[Category:Terminology]]
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