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13 bytes added ,  20 June 2019
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Text replacement - "Lynx" to "Lynx"
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m (Text replacement - "Lynx" to "Lynx")
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[[File:Bug demo.png]]
[[File:Bug demo.png]]


Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt.
Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx ruleset|Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt.


The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation.
The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation.
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