Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) |
Indyindeed (talk | contribs) |
||
Line 30: | Line 30: | ||
==Fix for Lynx== | ==Fix for Lynx== | ||
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx ruleset|Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS]] because open traps behave exactly like [[floor]] tiles. | The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx ruleset|Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS ruleset|MS]] because open traps behave exactly like [[floor]] tiles. | ||
==Full level map== | ==Full level map== |