Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) No edit summary |
Indyindeed (talk | contribs) |
||
Line 1: | Line 1: | ||
'''Data resetting''' is a [[glitch]] in [[Microsoft's version of Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is currently not emulated by [[Tile World]], and does not exist in [[Lynx]] or in [[Chip's Challenge 2]]. | '''Data resetting''' is a [[glitch]] in [[Microsoft's version of Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is currently not emulated by [[Tile World]], and does not exist in [[Lynx ruleset|Lynx]] or in [[Chip's Challenge 2]]. | ||
The map of each level has coordinates from (0, 0) to (31, 31). However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a [[Clone machine|clone]] connection that targets a square of the form (x, 32) with the necessary conditions. | The map of each level has coordinates from (0, 0) to (31, 31). However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a [[Clone machine|clone]] connection that targets a square of the form (x, 32) with the necessary conditions. |