Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) (added info about green teleports) |
Indyindeed (talk | contribs) |
||
Line 20: | Line 20: | ||
As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move. | As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move. | ||
In MS, teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself. In [[Lynx]], [[block]]s that start on teleports will be teleported automatically; they will teleport upwards by default, but if a [[clone block]] is used it will teleport in the direction of the clone block. | In MS, teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself. In [[Lynx ruleset|Lynx]], [[block]]s that start on teleports will be teleported automatically; they will teleport upwards by default, but if a [[clone block]] is used it will teleport in the direction of the clone block. | ||
In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself. This behavior can be used to create a circuit that splits into four directions, as a wire on [[floor]] that travels in four directions only allows the current to move horizontally or vertically. | In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself. This behavior can be used to create a circuit that splits into four directions, as a wire on [[floor]] that travels in four directions only allows the current to move horizontally or vertically. |