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'''Tossed Salad''' is the 20th level in [[Chip's Challenge 1]]. Tossed Salad is an intentional [[busted level]] as it appears in [[MS|the Microsoft version]] - there is no [[socket]], meaning there is no need to collect any of the 15 [[computer chip]]s. In [[Lynx]], the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in.
'''Tossed Salad''' is the 20th level in [[Chip's Challenge 1]]. Tossed Salad is an intentional [[busted level]] as it appears in [[MS|the Microsoft version]] - there is no [[socket]], meaning there is no need to collect any of the 15 [[computer chip]]s. In [[Lynx ruleset|Lynx]], the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in.


The [[Pink ball|balls]] just above the [[teleport]] will eventually [[Clone machine|clone]] a [[block]] that blocks the path, but Chip will avoid this by simply not collecting the chips. Teleport to a [[tank]] ladder and observe the pattern: the [[toggle wall]] and the tanks swap alternately, each every [8] but [4] apart from each other. Watch carefully for the [[monster order]] of the tanks, because the first, third, fourth and fifth switch instantly, and the one that's below the red key must be passed very quickly in order to beat the toggle wall underneath. Missing this will cause a delay of one full tank cycle worth [16], which eventually adds up to [17] minus [13] while waiting for a pink ball; this net delay of [4] removes 340 from contention. Note that the [[fire boots]] that are encountered after the chips surrounded by [[fire]] are still needed (there is fire later on) even though the chips are not.
The [[Pink ball|balls]] just above the [[teleport]] will eventually [[Clone machine|clone]] a [[block]] that blocks the path, but Chip will avoid this by simply not collecting the chips. Teleport to a [[tank]] ladder and observe the pattern: the [[toggle wall]] and the tanks swap alternately, each every [8] but [4] apart from each other. Watch carefully for the [[monster order]] of the tanks, because the first, third, fourth and fifth switch instantly, and the one that's below the red key must be passed very quickly in order to beat the toggle wall underneath. Missing this will cause a delay of one full tank cycle worth [16], which eventually adds up to [17] minus [13] while waiting for a pink ball; this net delay of [4] removes 340 from contention. Note that the [[fire boots]] that are encountered after the chips surrounded by [[fire]] are still needed (there is fire later on) even though the chips are not.
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