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{{Distinguish|Chip's Challenge 2}}
{{Distinguish|Chip's Challenge 2}}
{{Seealso|Chip's Challenge Level Pack 2 (Lynx)}}
{{Infobox Levelset
{{Infobox Levelset
|image      =  [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]]
|image      =  [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]]
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|difficulty  =  4
|difficulty  =  4
}}
}}
 
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge|Chip's Challenge 1]] released on 9 February 2002. It contains 149 levels taken from many custom [[level set]]s available and was assembled by [[Dale Bryan]].<ref name="cclp2 html">[http://web.archive.org/web/20160405011148/http://www.agt.net/public/nfield/ChipChallenge/CCLP2.html "Chip's Challenge Level Pack 2 - the second in a series"]. ''[[Richard Field]]'s Chip's Challenge Page'' (Internet Archive). Retrieved 16 June 2019.</ref> CCLP2 was followed by [[Chip's Challenge Level Pack 3|CCLP3]] 8 years later. A [[Lynx ruleset|Lynx]]-compatible version of the set, titled [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], was released 2 June 2015.
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge|Chip's Challenge 1]] released on 9 February 2002. It contains 149 levels taken from many custom [[level set]]s available and was assembled by [[Dale Bryan]].<ref name="cclp2 html">[http://web.archive.org/web/20160405011148/http://www.agt.net/public/nfield/ChipChallenge/CCLP2.html "Chip's Challenge Level Pack 2 - the second in a series"] (Internet Archive). Retrieved 16 June 2019.</ref> CCLP2 was followed by [[Chip's Challenge Level Pack 3|CCLP3]] 8 years later. A [[Lynx ruleset|Lynx]]-compatible version of the set, titled [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], was released 2 June 2015.


== History ==
== History ==
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Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.{{fact}}
Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.{{fact}}


More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. Levels such as [[Trapped]] remain [[bust]]ed under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.
More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. Levels such as [[Trapped]] remain [[bust]]ed under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.{{fact}}


== Reception ==
== Reception ==
At the original [[CC Zone]], a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."
At the original [[CC Zone]], a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."


Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that casual players are unlikely to have knowledge of even with the help of [[AVI]] solutions.<ref>Smith, Paul. [http://web.archive.org/web/20050513202839/http://members.boardhost.com/chipschallenge/msg/1064.html "Level 112 in CC2 - After the Rainstorm"]. ''Chip's Challenge Forums'' (Internet Archive). Retrieved 16 June 2019.</ref> Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as [[Tyler Sontag]] also agreed to. [[Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].
Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that casual players are unlikely to have knowledge of even with the help of [[AVI]] solutions.<ref>Smith, Paul. [http://web.archive.org/web/20050513202839/http://members.boardhost.com/chipschallenge/msg/1064.html "Level 112 in CC2 - After the Rainstorm"]. ''Chip's Challenge Forums'' (Internet Archive). Retrieved 16 June 2019.</ref> Many [[Chipsters]] and major community leaders such as [[Tyler Sontag]] have also observed tha many levels in CCLP2 perhaps shouldn't have made the cut, such as [[Mazed In]] or [[Exit Chip]]. [[Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].


== List of CCLP2 levels ==
== List of CCLP2 levels ==
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== Top 10 CCLP2 players ==
== Top 10 CCLP2 players ==
''Current as of June 15, 2019''
''Current as of June 30, 2019''


* [[Melinda]]'s score - At least ''6,051,310''; +1 is possible on both [[Well of Wishes]] and [[Teeth (CCLP2 level)|Teeth]], plus at least +7 on [[Keep Trying]].
* [[Melinda]]'s score - At least ''6,051,330''; +1 each is possible on [[Well of Wishes]] and [[Teeth (CCLP2 level)|Teeth]], as well as at least +7 on [[Keep Trying]].
* Highest known bold score - ''6,051,220''
* Highest known bold score - ''6,051,240''


{| class="wikitable"
{| class="wikitable"
! # !! Player !! Score !! Bold count
! # !! Player !! Score !! Bold count
|-
|-
| 1 || [[David Stolp]] || 6,051,140 || 145
| 1 || [[David Stolp]] || 6,051,140 || 144
|-
|-
| 2 || [[J.B. Lewis]] || 6,050,900 || 145
| 2 || [[J.B. Lewis]] || 6,050,900 || 144
|-
|-
| 3 || [[James Anderson]] || 6,050,760 || 144
| 3 || [[James Anderson]] || 6,050,810 || 144
|-
|-
| 4 || [[Andrew Bennett]] || 6,050,660 || 134
| 4 || [[Andrew Bennett]] || 6,050,660 || 134
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| 9 || [[Tom Rowe]] || 6,048,940 || 89
| 9 || [[Tom Rowe]] || 6,048,940 || 89
|-
|-
| 10 || [[Paul Jackson]] || 6,048,000 || 85
| 10 || Paul Jackson || 6,048,000 || 85
|}
|}


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