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The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it activates any [[wire]] it is connected to ''except'' while held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s. | The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it activates any [[wire]] it is connected to ''except'' while held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s. | ||
Black buttons only switch from powered to unpowered, and vice versa, when they detect something moving onto or off of them. Destroying an entity holding down a black button using a [[bowling ball]] or [[dynamite]] will keep the button pressed, because the destroyed entity never actually moved off of the button. As soon as another entity steps onto the black button, its behavior goes back to normal. This does not occur with pink buttons. Something similar to this can happen with orange buttons, but the affected [[flame jet]] will reverse its on/off polarity as though activated by a wire. | |||
[[Category:Tile groups]] | [[Category:Tile groups]] |