Buttons: Difference between revisions

15 bytes added ,  2 October 2019
someone pasted over the red button description for brown button and forgot to remove a reference to clone machine - also, buttons in cc2 do not choose a new target if the target is destroyed, so "at the start of the level" is an important distinction
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(someone pasted over the red button description for brown button and forgot to remove a reference to clone machine - also, buttons in cc2 do not choose a new target if the target is destroyed, so "at the start of the level" is an important distinction)
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If a level designer connects a red button to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.
If a level designer connects a red button to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.


Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are automatically connected to the next clone machine in [[reading order]]. In Chip's Challenge 2, red buttons cannot be [[Wire|wired]] to clone machines, but [[Button#Pink_button|pink buttons]] can.
Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are connected to the next clone machine in [[reading order]] at the start of the level. In Chip's Challenge 2, red buttons cannot be [[Wire|wired]] to clone machines, but [[Button#Pink_button|pink buttons]] can.


Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
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The '''brown button''' or '''trap button''' releases the [[trap]] to which it is connected, if any, when pressed by any [[object]]. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.
The '''brown button''' or '''trap button''' releases the [[trap]] to which it is connected, if any, when pressed by any [[object]]. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.


Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In [[Chip's Challenge 2]], brown buttons cannot be [[Wire|wired]] to traps, but [[Button#Pink_button|pink buttons]] can.
Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are connected to the next trap in reading order at the start of the level. In [[Chip's Challenge 2]], brown buttons cannot be [[Wire|wired]] to traps, but [[Button#Pink_button|pink buttons]] can.


The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
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