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'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]]. | '''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It's technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]]. | ||
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks. | [[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks. |