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The '''red teleport''' is a teleport introduced in [[Chip's Challenge 2]] which, like a blue teleport, can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal [[reading order]].
The '''red teleport''' is a teleport introduced in [[Chip's Challenge 2]] which, like a blue teleport, can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal [[reading order]].


Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked. [[Chip]] and [[Melinda]] can override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]].
Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked or the teleport is covered. [[Chip]] and [[Melinda]] can override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]].


Red teleports can be attached to [[wire]], in which case they will be "on", or enabled, if and only if the wire is active. All "on" red teleports are on a single network, while each "off" red teleport is on its own, 1-teleport network.
Red teleports can be attached to [[wire]], in which case they will be "on", or enabled, if and only if the wire is active. All enabled red teleports are on a single network, while each disabled red teleport is on its own, 1-teleport network.


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The '''green teleport''' is a teleport introduced in [[Chip's Challenge 2]]. It sends movable objects to another green teleport chosen pseudorandomly in a direction chosen pseudorandomly. Green teleports share the same pseudo-random number generator (PRNG) as [[walker]]s, meaning a small offscreen room containing [[blob]]s and green teleports can be used to randomize walker movement.
The '''green teleport''' is a teleport introduced in [[Chip's Challenge 2]]. It sends movable objects to another green teleport chosen pseudorandomly in a direction chosen pseudorandomly. Green teleports share the same pseudo-random number generator (PRNG) as [[walker]]s, meaning a small offscreen room containing [[blob]]s and green teleports can be used to randomize walker movement.


If the exit teleport's chosen exit direction is blocked, it will try another direction. If the chosen destination is blocked on all sides or covered by a movable object, the attempt to teleport fails, and whatever was trying to enter the green teleport instead slides past it, like a blue teleport on its own wired network.
If the exit teleport's chosen exit direction is blocked, it will try another direction. If the chosen destination is blocked on all sides or covered by a movable object, the attempt to teleport fails, and whatever was trying to enter the green teleport instead slides past it, like a blue teleport on its own [[wire]]d network.


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The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt to send movable objects to another yellow teleport in reverse reading order if the exit direction is not blocked, similar to a blue teleport. Unlike all other teleports, if the exit directions for all yellow teleports are blocked, the movable object, if it's not an ice block or a directional block, will put the yellow teleport in their inventory. This means that yellow teleports later can be dropped elsewhere. Note that every movable object in CC2 has an inventory just like Chip's: they can hold up to 4 items each, and picking up a 5th will drop the 1st. This is usually not visible, as most monsters can't normally pick up tools, but this can be demonstrated with yellow teleports and [[Item Bestowal]].
The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt to send movable objects to another yellow teleport in reverse [[reading order]] if the exit direction is not blocked, similar to a blue teleport. Unlike all other teleports, if the exit directions for all yellow teleports are blocked, the movable object, if it's not an [[ice block]] or a [[directional block]], will put the yellow teleport in their inventory. This means that yellow teleports can be dropped elsewhere later. Note that every movable object in CC2 has an inventory just like [[Chip|Chip's]]: they can hold up to 4 [[item]]s each, and picking up a 5th will drop the 1st. This usually has no effect, as most [[monster]]s can't normally pick up tools, but this can be demonstrated with yellow teleports and [[Item Bestowal]].


Yellow teleports are technically not [[item]]s but are instead treated as terrain, and thus they can only be dropped on [[floor]]. However, they cannot be dropped on a tile containing a [[no sign]] and an item, and if one is dropped on a blank no sign it will no longer be collectible. Additionally, if there is only one yellow teleport at the start of the level, it can never be picked up.
Yellow teleports are technically not items but are instead treated as terrain, and thus they can only be dropped on [[floor]]. However, they cannot be dropped on a tile containing a [[no sign]] and an item, and if one is dropped on a blank no sign it will no longer be collectible. Additionally, if there is only one yellow teleport at the start of the level, it can never be picked up.


Yellow teleports can be overridden in the same way as red teleports. Unlike red teleports, however, yellow teleports can be partial posted with just the opposing direction blocked off, just like blue teleports.
Yellow teleports can be overridden in the same way as red teleports. Unlike red teleports, however, yellow teleports can be [[partial posting|partial posted]] with just the opposing direction blocked off, just like blue teleports.


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