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Teleport: Difference between revisions

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615 bytes added ,  7 March 2020
→‎Red teleport: override+block interaction
(→‎Logic Gates: pointer for future research)
(→‎Red teleport: override+block interaction)
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The '''red teleport''' is a teleport introduced in [[Chip's Challenge 2]] which, like a blue teleport, can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal [[reading order]].
The '''red teleport''' is a teleport introduced in [[Chip's Challenge 2]] which, like a blue teleport, can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal [[reading order]].


Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked or the teleport is covered. [[Chip]] and [[Melinda]] can override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]].
Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked or the teleport is covered.
 
[[Chip]] and [[Melinda]] can override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]]. This allows the player to [[Block slapping|block slap]] from the exit teleport as if they were standing on it facing the direction the teleport would normally have them face (including the clockwise search mentioned earlier - call this the "default" exit); however, if the [[block]] is in front of the default exit, then the player will attempt to push it away even if the player overrides the exit direction and doesn't follow it, unless the exit teleport is the same as the entrance teleport. All of this applies to [[monster]]s and dying as well, including [[Block slapping#Monster slapping|monster slapping]].


Red teleports can be attached to [[wire]], in which case they will be "on", or enabled, if and only if the wire is active. All enabled red teleports are on a single network, while each disabled red teleport is on its own, 1-teleport network.
Red teleports can be attached to [[wire]], in which case they will be "on", or enabled, if and only if the wire is active. All enabled red teleports are on a single network, while each disabled red teleport is on its own, 1-teleport network.
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