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(→CCLP3 Busts: just adding the entries, idk anything about the busts themselves) |
(→CC2 Busts: added entry 'Ice Threat') |
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* [[Obstacles]] (''major''): the [[switch door]] blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the [[ice block]]. | * [[Obstacles]] (''major''): the [[switch door]] blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the [[ice block]]. | ||
* [[Bowl to Freedom]] (''major''): Chip can enter the [[exit]] from the bottom rather than the right. | * [[Bowl to Freedom]] (''major''): Chip can enter the [[exit]] from the bottom rather than the right. | ||
* [[Ice Threat]] (''minor''): An ice block can be rammed into an ice corner, stopping the cloning stream. If pulled off successfully, this makes the level easier, but it costs time. | |||
* [[Venice]] (''minor''): some of the steps of the [[itemswapper|itemswapping]] can be skipped by using the fire boots to pass the [[flame jet]] instead of using the [[lightning bolt]] to deactivate the flame jet. | * [[Venice]] (''minor''): some of the steps of the [[itemswapper|itemswapping]] can be skipped by using the fire boots to pass the [[flame jet]] instead of using the [[lightning bolt]] to deactivate the flame jet. | ||
* [[In & Out]] (''minor'') | * [[In & Out]] (''minor'') |