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|cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' | |cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = | |moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]] | ||
}} | }} | ||
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A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block. | A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block. | ||
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks | Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction, just like any normal entity. | ||
== See also == | == See also == | ||
* [[Block]] | * [[Block]] | ||
* [[Clone machine]] | * [[Clone machine]] |