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Clone block: Difference between revisions

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36 bytes added ,  11 March 2020
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|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|cc1index  = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]]
}}
}}


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A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.


Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks can be given a starting direction, just like any normal entity, when placed on a clone machine.
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction, just like any normal entity.


== See also ==
== See also ==
* [[Block]]
* [[Block]]
* [[Clone machine]]
* [[Clone machine]]
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