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(not sure if i should make an actual trackless track image or just use the gravel image) |
(forgot a bit of info) |
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The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a train track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. If a '''track switch''' is on the junction, then only one train piece is enabled at a time, and the enabled piece switches via a button press, an electrical signal if it is connected to [[wire]], or an object travelling over it if the track is unwired. Any track tile can have a track switch, even though the switch only has an effect when there are at least 2 tracks on the tile. | The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a train track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. If a '''track switch''' is on the junction, then only one train piece is enabled at a time, and the enabled piece switches via a button press, an electrical signal if it is connected to [[wire]], or an object travelling over it if the track is unwired. Any track tile can have a track switch, even though the switch only has an effect when there are at least 2 tracks on the tile. | ||
If a movable object picks up the [[RR sign]], they will treat all railroad tracks as [[floor]]. [[Ghost]]s can always enter and exit railroad tracks in any direction. If an object enters a track with a switch from an illegal direction, either by carrying an RR sign (and then dropping it), the way the level starts, or the track switch activating after the object entered legally, the object will become stuck and cannot leave the tile until the direction it entered from becomes a legal entrance again. If an object legally enters and exits an unwired track with a switch, even if the object is carrying an RR sign, the switch will activate. | If a movable object picks up the [[RR sign]], they will treat all railroad tracks as [[floor]]. [[Ghost]]s can always enter and exit railroad tracks in any direction. If an object enters a track with a switch from an illegal direction, either by a glitch, carrying an RR sign (and then dropping it), the way the level starts, or the track switch activating after the object entered legally, the object will become stuck and cannot leave the tile until the direction it entered from becomes a legal entrance again. If an object legally enters and exits an unwired track with a switch, even if the object is carrying an RR sign, the switch will activate. | ||
It is possible for a track tile to have no actual tracks on it. These tiles look exactly like [[gravel]], but behave like tracks with no legal entrances or exits. As such, [[hiking boots]] have no effect, and they can only be crossed with RR signs. | It is possible for a track tile to have no actual tracks on it. These tiles look exactly like [[gravel]], but behave like tracks with no legal entrances or exits. As such, [[hiking boots]] have no effect, and they can only be crossed with RR signs. | ||
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