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No change in size ,  24 March 2020
m
→‎MS: proper em-dash
(major overhaul, part 2)
m (→‎MS: proper em-dash)
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If a block slides into a trap or teleport, it will treat the tile like a force floor pointed in the direction the block is facing, though it will stay stuck in a trap if the trap is closed. Other objects besides Chip will also only attempt to exit the tile in the direction they are facing, but in the case of traps, they will not be on the [[sliplist]].
If a block slides into a trap or teleport, it will treat the tile like a force floor pointed in the direction the block is facing, though it will stay stuck in a trap if the trap is closed. Other objects besides Chip will also only attempt to exit the tile in the direction they are facing, but in the case of traps, they will not be on the [[sliplist]].


[[Boosting]] is a result of passing over sliding tiles. MS allows only one voluntary move every turn; this ''does'' happen, but since the voluntary move is still within the same turn as the last sliding tile, it can be performed immediately after the last involuntary move - and if that voluntary move ended a turn, a [[spring slide]] can be used, adding ''yet another'' extra move. Consequently, a spring slide can be used any time Chip exits a teleport. <!--Confusing paragraph, needs rewrite.-->
[[Boosting]] is a result of passing over sliding tiles. MS allows only one voluntary move every turn; this ''does'' happen, but since the voluntary move is still within the same turn as the last sliding tile, it can be performed immediately after the last involuntary move—and if that voluntary move ended a turn, a [[spring slide]] can be used, adding ''yet another'' extra move. Consequently, a spring slide can be used any time Chip exits a teleport. <!--Confusing paragraph, needs rewrite.-->


Blocks can be [[ram]]med on sliding tiles; if Chip attempts to push a block into a [[Acting wall#Block-acting walls|block-acting wall]] while the block is sliding, the block will be removed from the sliplist and it will stay on its tile until actually pushed off. This behavior is what makes [[After the Rainstorm]] solvable.
Blocks can be [[ram]]med on sliding tiles; if Chip attempts to push a block into a [[Acting wall#Block-acting walls|block-acting wall]] while the block is sliding, the block will be removed from the sliplist and it will stay on its tile until actually pushed off. This behavior is what makes [[After the Rainstorm]] solvable.
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