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(added more lynx and CC2 info) |
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|moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]] | |moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]] | ||
}} | }} | ||
The '''clone block''' is a special type of [[block]] in [[Chip's Challenge]] that is used to clone [[block]]s. In [[MS ruleset|MS]], it appears as a normal block but functions as a wall, although [[CCEdit]] and [[CCLD]] show the tile as it is seen in the infobox so it can be read easier. In [[Lynx ruleset|Lynx]], it appears and behaves as a normal block, except that if it starts on a [[sliding tile]] other than a [[force floor]], it will begin moving in the direction that it faces. Normal blocks in Lynx behave exactly like north clone blocks. | The '''clone block''' is a special type of [[block]] in [[Chip's Challenge]] that is used to clone [[block]]s. In [[MS ruleset|MS]], it appears as a normal block but functions as a wall, although [[CCEdit]] and [[CCLD]] show the tile as it is seen in the infobox so it can be read easier. In [[Lynx ruleset|Lynx]], it appears and behaves as a normal block, except that if it starts on a [[sliding tile]] other than a [[force floor]], it will begin moving in the direction that it faces. Normal blocks in Lynx behave exactly like north clone blocks. | ||