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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 81 | |level = 81 | ||
|designer = David Stolp | |||
|password = CKHP | |password = CKHP | ||
|chips required = 18 | |chips required = 18 | ||
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|bold difficulty lynx = 2 | |bold difficulty lynx = 2 | ||
|bold complexity lynx = 2 | |bold complexity lynx = 2 | ||
}} | }}{{Distinguish|Impossible?}} | ||
'''Possible''' is the 81st level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], who intended this level as part one of a two-part series that also included the ''truly'' impossible ''impossible'', made so by making ''Possible'' completely symmetrical. His ''impossible'' level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra [[recessed wall]], renders this puzzle actually solvable. | '''Possible''' is the 81st level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], who intended this level as part one of a two-part series that also included the ''truly'' impossible ''impossible'', made so by making ''Possible'' completely symmetrical. His ''impossible'' level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra [[recessed wall]], renders this puzzle actually solvable. | ||
Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the [[force floor]] leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an [[exit]] nearby. | Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the [[force floor]] leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an [[exit]] nearby. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_81.png|500px]] | [[File:Cclp3_full_map_level_81.png|500px]] | ||