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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 2 | |level = 2 | ||
|designer = Firefly | |||
|password = VDMZ | |password = VDMZ | ||
|chips required = 102 | |chips required = 102 | ||
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|difficulty = 1 | |difficulty = 1 | ||
|bold difficulty = 2 | |bold difficulty = 2 | ||
}} | }}'''Snakes and Ladders''' is the second level in [[Chip's Challenge Level Pack 3]]. It was created by "[[Firefly]]" (real name unknown). There are 36 rooms in a 6x6 square numbered by forwards [[reading order]], mimicking a gameboard, with [[force floor]]s climbing and descending, [[computer chip]]s in most rooms, and the occasional [[bomb]] hazard. | ||
'''Snakes and Ladders''' is the second level in [[Chip's Challenge Level Pack 3]]. It was created by "Firefly" (real name unknown). There are 36 rooms in a 6x6 square numbered by forwards [[reading order]], mimicking a gameboard, with [[force floor]]s climbing and descending, [[computer chip]]s in most rooms, and the occasional [[bomb]] hazard. | |||
Move through the rooms 4R 2U, taking all the chips, then R to room 24, directly (2D) and finish room 24. Continue 2U further and leave behind a chip in room 12, then U 4L, leaving behind one chip in rooms 4 and 3 and three chips in room 2 - as the exit is in room 1. | Move through the rooms 4R 2U, taking all the chips, then R to room 24, directly (2D) and finish room 24. Continue 2U further and leave behind a chip in room 12, then U 4L, leaving behind one chip in rooms 4 and 3 and three chips in room 2 - as the exit is in room 1. | ||
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Slide south one room, then LR 2D R and circle counterclockwise through these four rooms, and then jump across the force floor strip in room 20 carefully, as sliding into room 26 will leave the level [[cook]]ed. (There is a [[block]] in room 17 that can remove the bomb that traps Chip inside that room.) Divert directly south to room 25, then continue 2U 4R 2L U 3R U 5L through the remaining rooms and [[exit]]. | Slide south one room, then LR 2D R and circle counterclockwise through these four rooms, and then jump across the force floor strip in room 20 carefully, as sliding into room 26 will leave the level [[cook]]ed. (There is a [[block]] in room 17 that can remove the bomb that traps Chip inside that room.) Divert directly south to room 25, then continue 2U 4R 2L U 3R U 5L through the remaining rooms and [[exit]]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_2.png|500px]] | [[File:Cclp3_full_map_level_2.png|500px]] | ||