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Tool Box: Difference between revisions

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22 bytes added ,  30 March 2020
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added designer to infobox
m (Ghosting ResidentSleeper)
m (added designer to infobox)
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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 29
|level = 29
|designer = J.B. Lewis
|password = LVNT
|password = LVNT
|hint = The green key comes last.
|hint = The green key comes last.
Line 10: Line 11:
|bold = 285 MS / 280 Lynx
|bold = 285 MS / 280 Lynx
|difficulty = 2
|difficulty = 2
|bold difficulty = 4}}
|bold difficulty = 4
 
}}'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.
'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.


Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.
Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.
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