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Tylersontag (talk | contribs) m (Ghosting ResidentSleeper) |
m (added designer to infobox) |
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 29 | |level = 29 | ||
|designer = J.B. Lewis | |||
|password = LVNT | |password = LVNT | ||
|hint = The green key comes last. | |hint = The green key comes last. | ||
Line 10: | Line 11: | ||
|bold = 285 MS / 280 Lynx | |bold = 285 MS / 280 Lynx | ||
|difficulty = 2 | |difficulty = 2 | ||
|bold difficulty = 4}} | |bold difficulty = 4 | ||
}}'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip. | |||
'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip. | |||
Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station. | Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station. |