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Odd and even step: Difference between revisions

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→‎Lynx: these controls presumably don't exist on the Atari Lynx
(added Steam section; clarified Lynx section; re-enabled table of contents; minor edits)
m (→‎Lynx: these controls presumably don't exist on the Atari Lynx)
 
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=== Lynx ===
=== Lynx ===
In Lynx, there are 8 step parities. The "new" step parities include even+1, even+2, even+3, and their odd-step counterparts. These exist between the usual even and odd steps; a full cycle through the parities still lasts 2 moves. Pressing the ''O'' key will still toggle odd and even step, skipping the +1, +2, and +3 parities, but pressing ''Shift+O'' will advance one step parity at a time. This can be used to more precisely control teeth, which attempt to move on every even+x [[tick]] and not on any of the odd+x ticks, but not blobs as they are unaffected by step parity in Lynx. It is also useful in controlling [[animation delay]], as its duration is actually dependent on the current step parity.
In Lynx, there are 8 step parities. The "new" step parities include even+1, even+2, even+3, and their odd-step counterparts. These exist between the usual even and odd steps; a full cycle through the parities still lasts 2 moves. In Tile World, pressing the ''O'' key will still toggle odd and even step, skipping the +1, +2, and +3 parities, but pressing ''Shift+O'' will advance one step parity at a time. This can be used to more precisely control teeth, which attempt to move on every even+x [[tick]] and not on any of the odd+x ticks, but not blobs as they are unaffected by step parity in Lynx. It is also useful in controlling [[animation delay]], as its duration is actually dependent on the current step parity.


=== Steam and CC2 ===
=== Steam and CC2 ===
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