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* [[Hotkeys]] (''minor''): The [[flame jet]] can be traversed with precise timing, removing the need to push a [[directional block]] on the [[orange button]].
* [[Hotkeys]] (''minor''): The [[flame jet]] can be traversed with precise timing, removing the need to push a [[directional block]] on the [[orange button]].
* [[Freeze Frame]] (''major''): Collecting a [[time penalty]] while the time is frozen with less than 10 seconds will set the time remaining to 1, but will never kill the player until time resumes. This behavior can be used to clear a lot of time penalties at the start, then picking up some [[time bonus]]es to bring the time limit back up before resuming the timer.
* [[Freeze Frame]] (''major''): Collecting a [[time penalty]] while the time is frozen with less than 10 seconds will set the time remaining to 1, but will never kill the player until time resumes. This behavior can be used to clear a lot of time penalties at the start, then picking up some [[time bonus]]es to bring the time limit back up before resuming the timer.
* [[Onion]] (''minor''): The switches have a one-tick delay before changing the states of the [[switch door]]s connected to them, which means Chip is allowed to leave each switch in whichever state he wants before moving to the next.
* [[Onion]] (''minor''): The switches have a one-[[tick]] delay before changing the states of the [[switch door]]s connected to them, which means Chip is allowed to leave each switch in whichever state he wants before moving to the next.
* [[Obstacles]] (''major''): The switch door blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the ice block.
* [[Obstacles]] (''major''): The switch door blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the ice block.
* [[Breaking In]] (''major''): Instead of the usual partial posting, the player can push 3 blocks through the same teleport which will cause the 3rd block to be stuck on the teleport and effectively remove that teleport from the network. The player can then walk across the opposite teleport as if it were floor.
* [[Breaking In]] (''major''): Instead of the usual partial posting, the player can push 3 blocks through the same teleport which will cause the 3rd block to be stuck on the teleport and effectively remove that teleport from the network. The player can then walk across the opposite teleport as if it were floor.
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