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Despawning and Respawning Glitch: Difference between revisions

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== Vanishing objects ==
== Vanishing objects ==
=== Via level reset while spring mining a turtle ===
=== Via spring mining a turtle ===
In this example gif, Chip [[Spring mining|spring mines]] a [[block]] off a turtle and resets the level after dying from doing so. This causes the block to disappear once the level is loaded again. The eye is only included for visibility.


[[File:Waterb.gif|frameless]]
[[File:Lvlinit3.gif|frameless]]


See also this gif, which demonstrates that the object doing the pushing does not need to be the player as long as you restart at the right time:
If the level is


[[File:Waterb2.gif|frameless]]
[[File:Waterb2.gif|frameless]]
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[[File:Waterb3.gif|frameless]]
[[File:Waterb3.gif|frameless]]


Note that moving entities will not be affected if they move as soon as the level starts, which is why the glider in the above gif needed to be enclosed in toggle doors.
Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last.


[[File:Lvlinit2.gif|frameless]]
[[File:Lvlinit2.gif|frameless]]


== Generating objects ==
== Generating objects ==
All known glitches that generate objects exclusively involve resetting or changing levels after an object is vanished. However, they explicitly will not generate unless they attempt to move on their own, so generating blocks is only possible on force floors.
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.


Suppose you were to reset an additional time after the glider-in-toggle-doors test:
Suppose you were to reset an additional time after the glider-in-toggle-doors test:
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