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Despawning and Respawning Glitch: Difference between revisions

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=== Via spring mining a turtle ===
=== Via spring mining a turtle ===


[[File:Lvlinit4.gif]]
[[File:TurtleSpringVanishDemonstration.gif]]


Note that dying and vanishing are different. If the entity that ends up on water does not have flippers, they will simply die rather than vanish.
Note that dying and vanishing are different. If the entity that ends up on water does not have flippers, they will simply die rather than vanish.
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If you do something that should cause a vanish but the vanish is interrupted by a level change or reset, any entity that was on the tile where the vanish took place will be vanished on level load.
If you do something that should cause a vanish but the vanish is interrupted by a level change or reset, any entity that was on the tile where the vanish took place will be vanished on level load.


[[File:Waterb2.gif|Waterb2.gif]]
[[File:PostresetVanishDemonstration1.gif]]


[[File:Waterb3.gif]]
[[File:PostresetVanishDemonstration2.gif]]


(Note again that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif had to be enclosed in toggle doors in order for the vanishing not to be immediately undone.)
(Note again that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif had to be enclosed in toggle doors in order for the vanishing not to be immediately undone.)
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Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.


[[File:Thelp.gif]]
[[File:GenerationAbuseDemonstration.gif]]


Objects can generate on top of other objects. Suppose you were to reset an additional time after the glider-in-toggle-doors test:
Objects can generate on top of other objects. Suppose you were to reset an additional time after the glider-in-toggle-doors test:
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anyway here's <strike>wonderwall</strike> waterbirth:
anyway here's <strike>wonderwall</strike> waterbirth:


[[File:Waterbbbbbbbbb.gif]]
[[File:WaterbirthDemonstration.gif]]


you can do this up to a billion times and generate as many players from that water hole as you want. also you need to have more than one player at the start of the level in order to switch players. also you only need to exit as many players as were initially in the level. also you lose the ability to switch player once you've exited enough players that normally you'd just have one left. also also also laso alsoasl oassl aoas
you can do this up to a billion times and generate as many players from that water hole as you want. also you need to have more than one player at the start of the level in order to switch players. also you only need to exit as many players as were initially in the level. also you lose the ability to switch player once you've exited enough players that normally you'd just have one left. also also also laso alsoasl oassl aoas
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