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405 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Trapped
|pack = cclp2
|level = 143
|image = [[File:CCLP2 Level 143.png|300px]]
|image = [[File:CCLP2 Level 143.png|300px]]
|levelset = Chip's Challenge Level Pack 2
}}
|level = 143
|designer = Tyrethali Ansrath
|password = MZFU
|chips required = 1 (not required at all)
|chips available = 2 (one is uncollectable anyways)
|time = 500
|bold ms = 495 (C/B glitch bust)
|bold lynx = 445 (Via other busts)
 
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1


|difficulty lynx = 2
'''Trapped''' is the 143rd level in [[Chip's Challenge Level Pack 2]]. An apparently long journey can be massively cut short by exploiting a [[Controller and Boss Glitch]]-related [[bust]]. This is the only Controller and Boss Glitch-related bust in CCLP2. The [[paramecium]] in the [[clone machine]] just below Chip has a [[blob]] for a boss, which has to move east to clone the paramecium. The route, therefore, will not work every time, and it's likely in a minority chance, but it's a very fast route. Keep playing 2R 6D (4R) 3U R 7L.
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}'''Trapped''' is the 143rd level in [[Chip's Challenge Level Pack 2]]. An apparently long journey can be massively cut short by exploiting a [[Controller and Boss Glitch]]-related [[bust]]. This is the only Controller and Boss Glitch-related bust in CCLP2. The [[paramecium]] in the [[clone machine]] just below Chip has a [[blob]] for a boss, which has to move east to clone the paramecium. The route, therefore, will not work every time, and it's likely in a minority chance, but it's a very fast route. Keep playing 2R 6D (4R) 3U R 7L.


This level was made by [[Tyrethali Ansrath]], who was one of the very earliest level designers; this is the likely reason as to why Trapped, the main bust due to the C/B Glitch in CCLP2 (the other only gains one second), remained uncaught until the release of the levelset.
This level was made by [[Tyrethali Ansrath]], who was one of the very earliest level designers; this is the likely reason as to why Trapped, the main bust due to the C/B Glitch in CCLP2 (the other only gains one second), remained uncaught until the release of the levelset.
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