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Puzzle Studio was coded to be similar to the [[Lynx ruleset]]. It features all tiles from [[Chip's Challenge 1]], as well as several tiles from [[Chip's Challenge 2]], including [[ice block]]s, [[yellow tank]]s (known in Puzzle Studio as "copycats"), [[green wall]]s and [[logic gate]]s. It also featured several tiles that do not appear in either Chip's Challenge game, including: | Puzzle Studio was coded to be similar to the [[Lynx ruleset]]. It features all tiles from [[Chip's Challenge 1]], as well as several tiles from [[Chip's Challenge 2]], including [[ice block]]s, [[yellow tank]]s (known in Puzzle Studio as "copycats"), [[green wall]]s and [[logic gate]]s. It also featured several tiles that do not appear in either Chip's Challenge game, including: | ||
*Ten [[key and lock]] colours. This includes keys that only monsters can use, and locks that require more than one key. | *Ten [[key and lock]] colours. This includes keys that only monsters can use, and locks that require more than one key. | ||
*Coloured [[toggle wall]]s. All colours behave in the same way, and are controlled by buttons of the same colour, making it possible to have several independent "sets" of toggles. | *Coloured [[toggle wall]]s. All colours behave in the same way, and are controlled by buttons of the same colour, making it possible to have several independent "sets" of toggles. [[Thin wall]]/toggle wall hybrids also exist. | ||
*Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it. | *Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it. | ||
*Mirrors. These can be pushed around the level, and turn laser beams 90°. | *Mirrors. These can be pushed around the level, and turn laser beams 90°. | ||
*Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759</ref> | *Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759</ref> | ||
*One-way signs. These are placed on the edge of a tile, similar to [[thin wall]]s, and can only be crossed in the direction indicated by the arrows. | |||
Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 2.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838</ref> | Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 2.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838</ref> |