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Railroad track: Difference between revisions

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4 bytes added ,  30 November 2020
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apparently didn't link "ghost" anywhere
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The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a railroad track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. Ghosts, as well as objects carrying an [[RR sign]], treat railroad tracks as [[floor]]. If an object attempts to move off a track in a direction that the track deems illegal, the track will attempt to redirect the object right, then left, then backward relative to the attempted direction, stopping at the first railroad-legal exit. This redirection process does not continue if an exit is illegal for other reasons, like if a [[wall]] is on the other end.
The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a railroad track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. [[Ghost]]s, as well as objects carrying an [[RR sign]], treat railroad tracks as [[floor]]. If an object attempts to move off a track in a direction that the track deems illegal, the track will attempt to redirect the object right, then left, then backward relative to the attempted direction, stopping at the first railroad-legal exit. This redirection process does not continue if an exit is illegal for other reasons, like if a [[wall]] is on the other end.


There is a [[glitch]] in which, if there is a [[thin wall]] on the track tile, an object on the tile will think there is a track from every open direction to the side with the thin wall. In other words, tracks will never redirect attempts to move toward these thin walls. Thin walls on tiles neighboring a track tile do not have this effect.
There is a [[glitch]] in which, if there is a [[thin wall]] on the track tile, an object on the tile will think there is a track from every open direction to the side with the thin wall. In other words, tracks will never redirect attempts to move toward these thin walls. Thin walls on tiles neighboring a track tile do not have this effect.
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