Buttons: Difference between revisions

12 bytes removed ,  2 March 2021
Update blue button section
m (→‎Orange button: forgot to mention gray buttons in this part; links)
(Update blue button section)
Line 99: Line 99:
|moves = No
|moves = No
}}
}}
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on.


Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
In MS, tanks which are sliding when a button is pressed are not reversed.  Additionally, tanks on clone machines which are not considered moving will not reverse. A tank on a clone machine is considered moving if a corresponding clone button has been pressed but a new tank has not left the clone machine yet.  In this case the tank can turn around while still on the clone machine; this is known as the [[Frankenstein Glitch]]. Tanks which land on blue buttons immediately after sliding can cause the [[Tank Top Glitch]] to occur. A tank which presses a clone button which clones a block that immediately lands on a blue button causes the [[Spontaneous Generation Glitch]].


{{clear}}
{{clear}}
trusted-editors
8

edits