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105 bytes added ,  2 March 2021
m (→‎Logic gates: little more info on blue teleports + logic gates)
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The '''green teleport''' is a teleport introduced in [[Chip's Challenge 2]]. It sends movable objects to another green teleport chosen pseudorandomly in a direction chosen pseudorandomly. Green teleports share the same pseudo-random number generator (PRNG) as [[walker]]s, meaning a small offscreen room containing [[blob]]s and green teleports can be used to randomize walker movement.
The '''green teleport''' is a teleport introduced in [[Chip's Challenge 2]]. It sends movable objects to another green teleport chosen pseudorandomly in a direction chosen pseudorandomly. Green teleports share the same pseudo-random number generator (PRNG) as [[walker]]s, meaning a small offscreen room containing [[blob]]s and green teleports can be used to randomize walker movement.


If the exit teleport's chosen exit direction is blocked, it will try another direction. If the chosen destination is blocked on all sides or covered by a movable object, the attempt to teleport fails, and whatever was trying to enter the green teleport instead slides past it, like a blue teleport on its own [[wire]]d network.
If the exit teleport's chosen exit direction is blocked, it will try other directions and teleports in a manner similar to that of red teleports. If the search for an exit reaches the teleport that was entered, the search stops, and whatever was trying to enter the teleport instead slides past it, like a blue teleport on its own [[wire]]d network. As a consequence, not every teleportation attempt will test every green teleport.


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== Yellow teleport ==
== Yellow teleport ==
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