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A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, after which it stops and will not move again until a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) continue to move in the same direction they were moving. When hit, all tanks in the [[monster list]] that are ''voluntarily'' moving reverse direction and the same principles then apply. As with most monsters, all [[destructive obstacle]]s will cause death to the tank, and like [[pink ball]]s, they can switch polarity by landing on [[ice]] or [[force floor]]s pointed in a perpendicular direction. | A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, after which it stops and will not move again until a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) continue to move in the same direction they were moving. When hit, all tanks in the [[monster list]] that are ''voluntarily'' moving reverse direction and the same principles then apply. As with most monsters, all [[destructive obstacle]]s will cause death to the tank, and like [[pink ball]]s, they can switch polarity by landing on [[ice]] or [[force floor]]s pointed in a perpendicular direction. | ||
== | == [[MS ruleset|MS]] behavior == | ||
The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, in MSCC (as this will not work in [[Tile World]]), the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]]. | The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, in MSCC (as this will not work in [[Tile World]]), the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]]. | ||