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The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt to send movable objects to another yellow teleport in reverse [[reading order]] if the exit direction is not blocked, similar to a blue teleport. Unlike all other teleports, if the exit directions for all yellow teleports are blocked, the movable object, if it's not an [[ice block]] or a [[directional block]], will put the yellow teleport in their inventory. This means that yellow teleports can be dropped elsewhere later. Note that every movable object in CC2 has an inventory just like [[Chip|Chip's]]: they can hold up to 4 [[item]]s each, and picking up a 5th will drop the 1st. This usually has no effect, as most [[monster]]s can't | The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt to send movable objects to another yellow teleport in reverse [[reading order]] if the exit direction is not blocked, similar to a blue teleport. Unlike all other teleports, if the exit directions for all other yellow teleports are blocked, the movable object, if it's not an [[ice block]] or a [[directional block]], will put the yellow teleport in their inventory. This means that yellow teleports can be dropped elsewhere later. Note that every movable object in CC2 has an inventory just like [[Chip|Chip's]]: they can hold up to 4 [[item]]s each, and picking up a 5th will drop the 1st. This usually has no effect, as most [[monster]]s can't pick up tools normally, but this can be demonstrated with yellow teleports and [[Item Bestowal]]. | ||
Yellow teleports are technically not | Yellow teleports are technically [[terrain]], not [[static object]]s, and thus can only be dropped on [[floor]]. But because they are also items, they cannot be dropped on a tile containing a static object (with or without a no sign), and if one is dropped on a blank no sign it cannot be collected until the no sign is destroyed. Furthermore, since the [[move order]] for CC2 involves (in order) item collection, auto-drop, and terrain effects, an auto-dropped yellow teleport will immediately attempt to teleport the movable object that dropped it; if the object cannot teleport, the teleport will be picked up again immediately, followed by a second auto-drop. However, if collecting a yellow teleport would result in an auto-dropped yellow teleport, the pick-up simply fails. Additionally, if there is only one yellow teleport at the start of the level, it can never be picked up. | ||
Yellow teleports can be overridden in the same way as red teleports. | Yellow teleports can be overridden in the same way as red teleports. However, yellow teleports can be [[partial posting|partial posted]] with just the opposing direction blocked off, like blue teleports. | ||
== See also == | == See also == |