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(Fixed index, was one too low) |
(→Controls: added Lynx and CC2. hopefully i got the default controls right) |
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== Controls == | == Controls == | ||
In | In Lynx, the only controls are the arrow keys (or the d-pad on the Atari Lynx), telling Chip which of the cardinal directions to move in. In MS, Chip can also be controlled by the mouse, in which case he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle. In [[Chip's Challenge 2|CC2]], there are additional controls: player 1's default controls are WASD for movement, 'C' to cycle the character's inventory, 'Q' to drop an [[item]] from the inventory, and 'E' to switch to another [[player character]]; if the level is set to show split view (and there is another player character in the level), then there is a player 2 with default controls IJKL, '\', ']', and '[', respectively. | ||
The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. | The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. |