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'''Tile''' refers, broadly, to any distinct element within the world of [[Chip's Challenge]]. For example, [[Chip]] himself, the iconic [[computer chip]]s, locked [[door]]s, and pushable [[block]]s are all tiles. | |||
Other uses of the term include: | |||
* Elements like the [[toggle door]], which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state. | |||
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format. For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>. | |||
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up). | |||
* One of the square positions within the grid of a level, which may contain multiple elements. More pedantically known as a '''cell'''. | |||
* One individual square of artwork used by any version of the game. Also known as a '''sprite'''. | |||
== | == In [[Chip's Challenge 1]] == | ||
[[File:Color Tileset.gif]] | {| class="wikitable" border="1" style="width: 50em; table-layout: fixed;" | ||
|[[Image:Chip S.png]] [[Chip]] | |||
|[[Image:Computer chip.png]] [[Computer chip]] | |||
|[[Image:Socket.png]] [[Chip socket]] | |||
|[[Image:Exit.png]] [[Exit]] | |||
|- | |||
|[[Image:Floor.png]] [[Floor]] | |||
|[[Image:Hint.png]] [[Hint]] | |||
|[[Image:Thin wall SE.png]] [[Thin wall]] | |||
|[[Image:Wall.png]] [[Wall]] | |||
|- | |||
|[[Image:Invisible wall.png]] [[Invisible wall]] | |||
|[[Image:Hidden wall.png]] [[Hidden wall]] | |||
|[[Image:Recessed wall.png]] [[Recessed wall]] | |||
|[[Image:Blue wall.png]] [[Blue wall]] | |||
|- | |||
|[[Image:Water.png]] [[Water]] | |||
|[[Image:Fire.png]] [[Fire]] | |||
|[[Image:Ice.png]] [[Ice]] | |||
|[[Image:Force floor S.png]] [[Force floor]] | |||
|- | |||
|[[Image:Dirt.png]] [[Dirt]] | |||
|[[Image:Gravel.png]] [[Gravel]] | |||
|[[Image:Ice NW.png]] [[Ice corner]] | |||
|[[Image:Force floor Random.png]] [[Random force floor]] | |||
|- | |||
|[[Image:Flippers.png]] [[Flippers]] | |||
|[[Image:Fire boots.png]] [[Fire boots]] | |||
|[[Image:Ice skates.png]] [[Ice skates]] | |||
|[[Image:Suction boots.png]] [[Suction boots]] | |||
|- | |||
|[[Image:Blue key.png]] [[Blue key]] | |||
|[[Image:Red key.png]] [[Red key]] | |||
|[[Image:Green key.png]] [[Green key]] | |||
|[[Image:Yellow key.png]] [[Yellow key]] | |||
|- | |||
|[[Image:Blue lock.png]] [[Blue lock]] | |||
|[[Image:Red lock.png]] [[Red lock]] | |||
|[[Image:Green lock.png]] [[Green lock]] | |||
|[[Image:Yellow lock.png]] [[Yellow lock]] | |||
|- | |||
|[[Image:Block.png]] [[Block]] | |||
|[[Image:Teleport.png]] [[Teleporter]] | |||
|[[Image:Thief.png]] [[Thief]] | |||
|[[Image:Bomb.png]] [[Bomb]] | |||
|- | |||
|[[Image:Green button.png]] [[Green button]] | |||
|[[Image:Red button.png]] [[Red button]] | |||
|[[Image:Blue button.png]] [[Blue button]] | |||
|[[Image:Brown button.png]] [[Brown button]] | |||
|- | |||
|[[Image:Toggle wall Closed.png]] [[Toggle wall]] | |||
|[[Image:Clone machine.png]] [[Cloner]] | |||
|[[Image:Tank S.png]] [[Tank]] (S) | |||
|[[Image:Trap.png]] [[Trap]] | |||
|- | |||
|[[Image:Fireball.png]] [[Fireball]] | |||
|[[Image:Glider S.png]] [[Glider]] | |||
|[[Image:Bug S.png]] [[Bug]] | |||
|[[Image:Paramecium NS.png]] [[Paramecium]] | |||
|- | |||
|[[Image:Pink ball.png]] [[Ball]] | |||
|[[Image:Walker NS.png]] [[Walker]] | |||
|[[Image:Teeth S.png]] [[Teeth]] | |||
|[[Image:Blob.png]] [[Blob]] | |||
|} | |||
[[MSCC]] also has the [[clone block]], used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists only as an editing trick and is indistinguishable within the game. In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary. | |||
=== Invalid tiles === | |||
These tiles are possible to place in a level due to quirks of the [[DAT]] format, and may have interesting properties, but only exist as accidents and aren't defined within the normal rules of the game. | |||
* [[Image:Chip in Exit.png]] [[Fake exit]] | |||
* [[Image:Swimming Chip S.png]] [[Swimming Chip]] | |||
* [[Image:Drowned Chip.png]] [[Drowned Chip]] | |||
* [[Image:Burned Chip.png]] [[Burned Chip]] | |||
* The [[Combination]] tile | |||
* Three [[Not used|unused]] tiles | |||
One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the [[ice block]] from CC2. | |||
== See also == | |||
* [[:File:Color Tileset.gif|The MSCC tileset]] (in the sense of spritesheet) | |||
* [[Category:Tiles]] | * [[Category:Tiles]] | ||
* [[Category:Tile groups]] | * [[Category:Tile groups]] | ||
* [[Category:Terminology]] | * [[Category:Terminology]] |