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turn this into a list of tiles like you might expect it to be
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(turn this into a list of tiles like you might expect it to be)
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A '''tile''' is a generic square with which [[Chip]], [[monster]]s and [[block]]s can interact in [[Chip's Challenge]]. Tiles have varying functions. The most basic tile is the [[floor]], which any moving object can pass through. Chip himself is a tile that can be controlled by the user, blocks can be moved by Chip to accomplish specific objectives, and [[monster]]s are tiles that move and behave differently according to their type.
'''Tile''' refers, broadly, to any distinct element within the world of [[Chip's Challenge]].  For example, [[Chip]] himself, the iconic [[computer chip]]s, locked [[door]]s, and pushable [[block]]s are all tiles.


Each tile has a number assigned to it, indicating its index in a tile set. For example, the tile [[Floor]] has index 0, [[Wall]] has index 1, and the [[Hint]] has index 47.
Other uses of the term include:


There are four [[Not used|unused tiles]], which have indices 32 (above the [[thief]] in the tile set), 54, 55, and 56 (all adjacent, after the [[Burned Chip]]). Of these, tile 32 (commonly called [[Combination|Combination tile]]) is used internally by [[Chip's Challenge]] as an overlay buffer, which is drawn when a transparent tile is above another tile.
* Elements like the [[toggle door]], which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state.
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format. For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>.
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts.  For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up).
* One of the square positions within the grid of a level, which may contain multiple elements.  More pedantically known as a '''cell'''.
* One individual square of artwork used by any version of the game.  Also known as a '''sprite'''.


== The CC tile set ==
== In [[Chip's Challenge 1]] ==


[[File:Color Tileset.gif]]
{| class="wikitable" border="1" style="width: 50em; table-layout: fixed;"
|[[Image:Chip S.png]] [[Chip]]
|[[Image:Computer chip.png]] [[Computer chip]]
|[[Image:Socket.png]] [[Chip socket]]
|[[Image:Exit.png]] [[Exit]]
|-
|[[Image:Floor.png]] [[Floor]]
|[[Image:Hint.png]] [[Hint]]
|[[Image:Thin wall SE.png]] [[Thin wall]]
|[[Image:Wall.png]] [[Wall]]
|-
|[[Image:Invisible wall.png]] [[Invisible wall]]
|[[Image:Hidden wall.png]] [[Hidden wall]]
|[[Image:Recessed wall.png]] [[Recessed wall]]
|[[Image:Blue wall.png]] [[Blue wall]]
|-
|[[Image:Water.png]] [[Water]]
|[[Image:Fire.png]] [[Fire]]
|[[Image:Ice.png]] [[Ice]]
|[[Image:Force floor S.png]] [[Force floor]]
|-
|[[Image:Dirt.png]] [[Dirt]]
|[[Image:Gravel.png]] [[Gravel]]
|[[Image:Ice NW.png]] [[Ice corner]]
|[[Image:Force floor Random.png]] [[Random force floor]]
|-
|[[Image:Flippers.png]] [[Flippers]]
|[[Image:Fire boots.png]] [[Fire boots]]
|[[Image:Ice skates.png]] [[Ice skates]]
|[[Image:Suction boots.png]] [[Suction boots]]
|-
|[[Image:Blue key.png]] [[Blue key]]
|[[Image:Red key.png]] [[Red key]]
|[[Image:Green key.png]] [[Green key]]
|[[Image:Yellow key.png]] [[Yellow key]]
|-
|[[Image:Blue lock.png]] [[Blue lock]]
|[[Image:Red lock.png]] [[Red lock]]
|[[Image:Green lock.png]] [[Green lock]]
|[[Image:Yellow lock.png]] [[Yellow lock]]
|-
|[[Image:Block.png]] [[Block]]
|[[Image:Teleport.png]] [[Teleporter]]
|[[Image:Thief.png]] [[Thief]]
|[[Image:Bomb.png]] [[Bomb]]
|-
|[[Image:Green button.png]] [[Green button]]
|[[Image:Red button.png]] [[Red button]]
|[[Image:Blue button.png]] [[Blue button]]
|[[Image:Brown button.png]] [[Brown button]]
|-
|[[Image:Toggle wall Closed.png]] [[Toggle wall]]
|[[Image:Clone machine.png]] [[Cloner]]
|[[Image:Tank S.png]] [[Tank]] (S)
|[[Image:Trap.png]] [[Trap]]
|-
|[[Image:Fireball.png]] [[Fireball]]
|[[Image:Glider S.png]] [[Glider]]
|[[Image:Bug S.png]] [[Bug]]
|[[Image:Paramecium NS.png]] [[Paramecium]]
|-
|[[Image:Pink ball.png]] [[Ball]]
|[[Image:Walker NS.png]] [[Walker]]
|[[Image:Teeth S.png]] [[Teeth]]
|[[Image:Blob.png]] [[Blob]]
|}
 
[[MSCC]] also has the [[clone block]], used to indicate the direction of a block cloner.  This is a tile in the sense that it can be placed within a level, but it exists only as an editing trick and is indistinguishable within the game.  In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.
 
=== Invalid tiles ===
 
These tiles are possible to place in a level due to quirks of the [[DAT]] format, and may have interesting properties, but only exist as accidents and aren't defined within the normal rules of the game.
 
* [[Image:Chip in Exit.png]] [[Fake exit]]
* [[Image:Swimming Chip S.png]] [[Swimming Chip]]
* [[Image:Drowned Chip.png]] [[Drowned Chip]]
* [[Image:Burned Chip.png]] [[Burned Chip]]
* The [[Combination]] tile
* Three [[Not used|unused]] tiles
 
One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the [[ice block]] from CC2.
 
== See also ==
 
* [[:File:Color Tileset.gif|The MSCC tileset]] (in the sense of spritesheet)


* [[Category:Tiles]]
* [[Category:Tiles]]
* [[Category:Tile groups]]
* [[Category:Tile groups]]
* [[Category:Terminology]]
* [[Category:Terminology]]
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