trusted-editors
68
edits
Please create an account or Login! Have fun!
m (remove errant (S)) |
(some nitpicks) |
||
Line 6: | Line 6: | ||
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format. For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>. | * An element ''and'' its facing direction, especially when editing for the [[DAT]] format. For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>. | ||
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up). | * A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up). | ||
* One of the square positions within the grid of a level, which may contain multiple elements. More pedantically known as a '''cell'''. | * One of the square positions within the grid of a level, which may contain multiple elements. For example, "[[invalid tile]]" can refer to a ''stack'' of tiles expressible in a [[DAT]] level but that would be impossible on the original [[Lynx]] game. More pedantically known as a '''cell'''. | ||
* One individual square of artwork used by any version of the game. Also known as a '''sprite'''. | * One individual square of artwork used by any version of the game. Also known as a '''sprite'''. | ||
Line 78: | Line 78: | ||
|} | |} | ||
[[ | [[MS]] also has the [[clone block]], used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists as an editing trick and is not intended as a distinct game element. In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary. | ||
=== Invalid tiles === | === Invalid tiles === | ||
Line 91: | Line 91: | ||
* Three [[Not used|unused]] tiles | * Three [[Not used|unused]] tiles | ||
One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the [[ice block]] from CC2. | One of the unused tiles found new life in the "pgchip" patch for [[MSCC]], which replaced it with the [[ice block]] from CC2. | ||
== See also == | == See also == |