Please create an account or Login! Have fun!

Tile: Difference between revisions

Jump to navigation Jump to search
161 bytes added ,  3 May 2021
some nitpicks
m (remove errant (S))
(some nitpicks)
Line 6: Line 6:
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format.  For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>.
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format.  For example, a west-facing [[glider]] is an available tile, encoded in DAT as the byte <code>0x51</code>.
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts.  For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up).
* A combinations of tiles that functions as a single unit, especially if it alters the behavior of its parts.  For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up).
* One of the square positions within the grid of a level, which may contain multiple elements.  More pedantically known as a '''cell'''.
* One of the square positions within the grid of a level, which may contain multiple elements.  For example, "[[invalid tile]]" can refer to a ''stack'' of tiles expressible in a [[DAT]] level but that would be impossible on the original [[Lynx]] game.  More pedantically known as a '''cell'''.
* One individual square of artwork used by any version of the game.  Also known as a '''sprite'''.
* One individual square of artwork used by any version of the game.  Also known as a '''sprite'''.


Line 78: Line 78:
|}
|}


[[MSCC]] also has the [[clone block]], used to indicate the direction of a block cloner.  This is a tile in the sense that it can be placed within a level, but it exists only as an editing trick and is indistinguishable within the game.  In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.
[[MS]] also has the [[clone block]], used to indicate the direction of a block cloner.  This is a tile in the sense that it can be placed within a level, but it exists as an editing trick and is not intended as a distinct game element.  In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.


=== Invalid tiles ===
=== Invalid tiles ===
Line 91: Line 91:
* Three [[Not used|unused]] tiles
* Three [[Not used|unused]] tiles


One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the [[ice block]] from CC2.
One of the unused tiles found new life in the "pgchip" patch for [[MSCC]], which replaced it with the [[ice block]] from CC2.


== See also ==
== See also ==
trusted-editors
64

edits

Navigation menu