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(Lynx and Steam mentions; minor edits) |
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== Chip's Challenge 1 == | == Chip's Challenge 1 == | ||
=== MS === | |||
[[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC. The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result. The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020. Currently, no player has achieved said score. | [[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC. The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result. The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020. Currently, no player has achieved said score. | ||
=== Beware of Bug === | ==== Beware of Bug ==== | ||
Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide. Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown. This paramecium can eventually keep the glider trapped in the first row. | Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide. Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown. This paramecium can eventually keep the glider trapped in the first row. | ||
=== Slo Mo === | ==== Slo Mo ==== | ||
Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done. This score has not been achieved in actual play. | Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done. This score has not been achieved in actual play. | ||
=== Jumping Swarm === | ==== Jumping Swarm ==== | ||
A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on. However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone. This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved. | A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on. However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone. This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved. | ||
== Chip's Challenge 2 == | |||
The current known minimum total for [[Chip's Challenge 2|CC2]] is 10,065,470 for score (10,050,000 from level bonuses) and 36 for time.<ref>[[random 8]]'s post on the topic: https://forum.bitbusters.club/thread-1249-post-42763.html#pid42763</ref> | |||
=== Unavoidable seconds === | |||
* [[Sdrawkcab]]: 35 | |||
* [[Dodgeball]]: 1 | |||
=== Unavoidable bonus points === | |||
* [[Tricked Ya!]]: 1000 | |||
* [[Chamber Bomb]]: 10 | |||
* [[Onion]]: 1000 | |||
* [[Chip Palace]]: 1000 | |||
* [[Easy?]]: 100 | |||
* [[In the Long Run]]: 1000 | |||
* [[Nonsense]]: 1000 | |||
* [[Minefield]]: 1000 | |||
* [[Tank War]]: 4000 | |||
* [[Memories]]: 4000 | |||
* [[Room to Breathe]]: 1000 | |||
== Chip's Challenge 2 Level Pack 1 == | |||
The current known minimum total for [[Chip's Challenge 2 Level Pack 1|CC2LP1]] is 10,053,410 for score and 2 for time.<ref>random 8's first score report for CC2LP1: https://forum.bitbusters.club/thread-1249-post-42345.html#pid42345</ref> | |||
=== Unavoidable seconds === | |||
* [[Cave Diving]]: 1. Sliding into the [[time modifier|stopwatch]] causes the timer to be "[[tick]]-misaligned",<ref group="note">See [[Sliding tile#Steam]] for an explanation of tick alignment.</ref> making a completion time of 0 impossible. | |||
* [[Time in a Bottle]]: 1. Similar to Cave Diving, except the cause in this level is simply walking into and picking up a [[time modifier|time bonus]]. | |||
=== Unavoidable bonus points === | |||
* [[A Little Help]]: 60 | |||
* [[A Helping Hand]]: 20 | |||
* [[The Floodgates Open]]: 100 | |||
* [[Around the Corner]]: 2000 | |||
* [[Bar]]: 200 | |||
* [[Triple Threat]]: 10 | |||
* [[Bigger Boulder Alley]]: 1000 | |||
== Notes == | |||
<references group="note"/> | |||
== References == | == References == | ||
<references/> | <references/> |