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Tile: Difference between revisions

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2 bytes added ,  4 May 2021
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whoops, nest steam section one deeper
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The [[DAT]] format invented for MSCC inadvertently exposes this arrangement to level designers, allowing a level to have ''any'' two tiles stacked atop one another.  The game wasn't designed to handle two actors or two static tiles in the same cell, so various unusual effects may occur.  Combinations of tiles that are technically possible to create in a [[DAT]] level, but could not have been represented in the original Atari Lynx game, are called [[invalid tiles]].
The [[DAT]] format invented for MSCC inadvertently exposes this arrangement to level designers, allowing a level to have ''any'' two tiles stacked atop one another.  The game wasn't designed to handle two actors or two static tiles in the same cell, so various unusual effects may occur.  Combinations of tiles that are technically possible to create in a [[DAT]] level, but could not have been represented in the original Atari Lynx game, are called [[invalid tiles]].


== [[Steam]] ==
=== [[Steam]] ===


Steam rules are designed for the much more expansive set of tiles available in [[Chip's Challenge 2]] and introduced much greater flexibility in layering.  From bottom to top, the layers are:
Steam rules are designed for the much more expansive set of tiles available in [[Chip's Challenge 2]] and introduced much greater flexibility in layering.  From bottom to top, the layers are:
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