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(Removed dumb lynx stuff and the rules section as it did nothing but add confusion, going to have to come back and finish this page later) |
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'''Boosting''' is a technique | '''Boosting''' is a technique in the MS ruleset of [[Chip's Challenge]]. When [[Chip]] steps from ''any'' [[sliding tile]] to a non-sliding tile, he is allowed to make a move instantaneously without waiting to come to a stop. Since the slide is an involuntary move, it is not limited by Chip's maximum walking speed of 5 [[m/s]]. | ||
Some prominent examples of boosting-intensive levels are [[Forced Entry]], [[Arcticflow]], [[Mugger Square]], [[Rink]], [[Amsterdam]], [[Force Square]], [[Block Buster]], [[Block Buster II]], [[Doublemaze]], [[Icedeath]] and [[Force Field]]. | Some prominent examples of boosting-intensive levels are [[Forced Entry]], [[Arcticflow]], [[Mugger Square]], [[Rink]], [[Amsterdam]], [[Force Square]], [[Block Buster]], [[Block Buster II]], [[Doublemaze]], [[Icedeath]] and [[Force Field]]. | ||
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== Lynx to MS changes, and busts == | == Lynx to MS changes, and busts == | ||
Lynx does not include this instantaneous move, and as such Chip has to slow down to 5 m/s when leaving a sliding tile. The only overriding allowed in Lynx is on a force floor in directions perpendicular to its direction, and only when previously sliding on another force floor. The MS rules for boosting are effectively caused by a [[glitch]]. | |||
Levels such as [[Three Doors]], [[Traffic Cop]], [[Hidden Danger]], and [[Scoundrel]] are [[busted]] because they were not changed to fit the new rules, and [[Floorgasborg]] is also affected mildly because the [[suction boots]] are not required. | Levels such as [[Three Doors]], [[Traffic Cop]], [[Hidden Danger]], and [[Scoundrel]] are [[busted]] because they were not changed to fit the new rules, and [[Floorgasborg]] is also affected mildly because the [[suction boots]] are not required. | ||
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As the [[pink ball]]s cannot move in their current positions, they will move when they are freed, in this case when the [[dirt]] is removed. Only Chip can remove dirt, but if he simply steps on the dirt, the ball will squash him as monsters move first. If Chip could ''slide'' onto one of the dirt spaces, he could then move instantaneously to the [[suction boots]] and then to the exit, but as it is, Chip must collect the [[ice skates]], and there are no other sliding tiles for Chip to use. Fortunately, there is a [[thief]] to the right side; Chip must move L 4U D to reach him. Now, Chip can slide L or U across the ice and then clamp to the exit. | As the [[pink ball]]s cannot move in their current positions, they will move when they are freed, in this case when the [[dirt]] is removed. Only Chip can remove dirt, but if he simply steps on the dirt, the ball will squash him as monsters move first. If Chip could ''slide'' onto one of the dirt spaces, he could then move instantaneously to the [[suction boots]] and then to the exit, but as it is, Chip must collect the [[ice skates]], and there are no other sliding tiles for Chip to use. Fortunately, there is a [[thief]] to the right side; Chip must move L 4U D to reach him. Now, Chip can slide L or U across the ice and then clamp to the exit. | ||
This motif is common in several [[custom level set]]s, as many designers specialize in unusual solutions to simple problems. One example of this device is the ending section to this level created by [[Andrew Bennett]] | This motif is common in several [[custom level set]]s, as many designers specialize in unusual solutions to simple problems. One example of this device is the ending section to this level created by [[Andrew Bennett]]: | ||
[[File:What the thief.png]] | [[File:What the thief.png]] |