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(Added lynx info, have to clean up more later) |
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|moves = Yes | |moves = Yes | ||
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A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, | A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, reversing when a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) will continue to move in their facing direction if the path becomes clear. | ||
== [[MS ruleset|MS]] behavior == | == [[MS ruleset|MS]] behavior == | ||
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* If a [[monster]] touches a blue button, all stationary tanks ahead of the touching monster in the [[monster order]] wait, and all stationary tanks behind will not. By inference, if a ''tank'' hits the button, that specific tank will always wait, but any tanks after it in the monster order will still turn immediately. | * If a [[monster]] touches a blue button, all stationary tanks ahead of the touching monster in the [[monster order]] wait, and all stationary tanks behind will not. By inference, if a ''tank'' hits the button, that specific tank will always wait, but any tanks after it in the monster order will still turn immediately. | ||
== Use in play == | === Use in play === | ||
Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following: | Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following: | ||
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* If the ball is at (1, 1), the tank will squeeze under the ball as it plays U or D and explode the [[bomb]]. | * If the ball is at (1, 1), the tank will squeeze under the ball as it plays U or D and explode the [[bomb]]. | ||
* If the ball is on (1, 2) moving ''south'', the tank will explode the bomb. | * If the ball is on (1, 2) moving ''south'', the tank will explode the bomb. | ||
== [[Ruleset#Lynx ruleset|Lynx]] behavior == | |||
In Lynx (and CC2) tanks move straight ahead until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction. | |||
== Trivia == | == Trivia == |