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12 bytes removed ,  6 May 2021
Added lynx info, have to clean up more later
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(Added lynx info, have to clean up more later)
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|moves = Yes
|moves = Yes
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A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, after which it stops and will not move again until a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) continue to move in the same direction they were moving. When a [[blue button]] is hit, all tanks in the [[monster list]] that are ''voluntarily'' moving reverse direction and the same principles then apply. As with most monsters, all [[destructive obstacle]]s will cause death to the tank, and like [[pink ball]]s, they can switch polarity by landing on [[ice]] or [[force floor]]s pointed in a perpendicular direction.
A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, reversing when a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) will continue to move in their facing direction if the path becomes clear.


== [[MS ruleset|MS]] behavior ==
== [[MS ruleset|MS]] behavior ==
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* If a [[monster]] touches a blue button, all stationary tanks ahead of the touching monster in the [[monster order]] wait, and all stationary tanks behind will not. By inference, if a ''tank'' hits the button, that specific tank will always wait, but any tanks after it in the monster order will still turn immediately.
* If a [[monster]] touches a blue button, all stationary tanks ahead of the touching monster in the [[monster order]] wait, and all stationary tanks behind will not. By inference, if a ''tank'' hits the button, that specific tank will always wait, but any tanks after it in the monster order will still turn immediately.


== Use in play ==
=== Use in play ===
Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following:
Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following:


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* If the ball is at (1, 1), the tank will squeeze under the ball as it plays U or D and explode the [[bomb]].
* If the ball is at (1, 1), the tank will squeeze under the ball as it plays U or D and explode the [[bomb]].
* If the ball is on (1, 2) moving ''south'', the tank will explode the bomb.
* If the ball is on (1, 2) moving ''south'', the tank will explode the bomb.
== [[Ruleset#Lynx ruleset|Lynx]] behavior ==
In Lynx (and CC2) tanks move straight ahead until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction.


== Trivia ==
== Trivia ==
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