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Chip's Challenge NES: Difference between revisions

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mention cellblocked hint, split out paragraph about HARD code
(→‎Description and gameplay: add reference to tcrf)
(mention cellblocked hint, split out paragraph about HARD code)
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== Levels ==
== Levels ==
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]]. Levels 137 to 149 are hidden within an Easter egg; they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there.
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, which is found in [[Cypher]].
 
In a significant departure from Lynx, levels 137 to 149 are hidden within an Easter egg: they have no passwords themselves, but entering the special password <code>HARD</code> will warp to level 137, [[Forced Entry]], and they can be played in order from there.  Many of these 13 "hard" levels are well-known for their difficulty; others, like [[Yorkhouse]], are more curious choices.


As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:
As this port is based on the Lynx edition, most levels match the originals, and for example the alteration to [[Spirals]] found in [[MSCC]] is not present.  However, some levels do have new differences:
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* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* In [[Potpourri]], [[Playhouse]], and [[Block N Roll]] the [[hot block]]s have been completely replaced with [[wall]]s.  (The only remaining [[hot block]]s in the game are in [[Lock Block]], [[The Marsh]], and [[Special]].)
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26).
* In [[Nuts and Bolts]], the upper-right [[block]] of the four near the beginning has been moved down one cell, from (15, 25) to (15, 26).
Notably, all of the hints are identical to those in the Lynx levels, meaning that the hint in [[Cellblocked]] still prompts the player to press Option 1 (a button on the Lynx) to restart the level.


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