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m (floorss -> floors) |
(Remove the RFF mention since they don't depend on RNG in the rulesets being discussed and instead mention green teleports which actually do touch the RNG) |
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 88 ''(N)''<br>89 ''(W)''<br>90 ''(S)''<br>91 ''(E)'' | |cc1index = 88 ''(N)''<br>89 ''(W)''<br>90 ''(S)''<br>91 ''(E)'' | ||
|cc2id = 24 | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
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While [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction. In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS. However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]]. | While [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction. In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS. However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]]. | ||
There are three differences for the walker in [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]]: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move, finally is that the pseudorandom number generator used in Lynx and Steam resets at the start of each level so walkers will always take the same actions throughout a level no matter how many times its played<ref>Assuming they don't interact with any variable or random elements such as [[blob]]s, or [[ | There are three differences for the walker in [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]]: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move, finally is that the pseudorandom number generator used in Lynx and Steam resets at the start of each level so walkers will always take the same actions throughout a level no matter how many times its played<ref>Assuming they don't interact with any variable or random elements such as [[blob]]s, or, additionally in CC2, [[green teleport]]s.</ref>. | ||
== Trivia == | == Trivia == |