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(added CC2 info; removed distinction between moving and stationary rams as they're the exact same mechanic) |
(changed the diagram) |
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== MS == | == MS == | ||
In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where | In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where a ram has to be used to solve: | ||
[[File: | [[File:Ram.png]] | ||
In order to reach the exit Chip must push the first block right, onto the line of force floors. If Chip then continues to the end of the level and pushes the second block without ramming the first, he will die: | |||
[[File:Ram Anim Die.gif]] | |||
However if Chip before pushing the second block, pushes the first block upwards, it will ram the block against the wall and stop it from sliding. Doing this will allow Chip to safely complete the level: | |||
[[File:Ram Anim Win.gif]] | |||
=== Mouse Panel Glitch === | === Mouse Panel Glitch === |