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Hey blonde bitches, My name is Elliot, and I hate every single one of you. All of you are happy, retarded, bitches who spend every second of their day kissing and making out with lesser men than me. You are everything bad in the world. Honestly, have any of you bitches ever gotten any supreme gentleman? I mean, I guess it's fun making out with obnoxious guys because of your own insecurities, but you all take that to a whole new level. This is even worse since I am a virgin. Don't be a stranger
(make this page more about the set than the game; add a bunch of stuff about level themes)
(Hey blonde bitches, My name is Elliot, and I hate every single one of you. All of you are happy, retarded, bitches who spend every second of their day kissing and making out with lesser men than me. You are everything bad in the world. Honestly, have any of you bitches ever gotten any supreme gentleman? I mean, I guess it's fun making out with obnoxious guys because of your own insecurities, but you all take that to a whole new level. This is even worse since I am a virgin. Don't be a stranger)
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{| class="messagebox" cellpadding="5"
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| [[File:Exit.png]]
| [[File:RETRIBUTION.EXE]]
| This page is specifically about the '''original set of levels''' that shipped with Chip's Challenge.  For the game itself, see [[MSCC]] (for the popular 1992 Windows port) or [[Chip's Challenge for Atari Lynx]] (for the original).
| This page is specifically about the '''original set of levels''' that shit with Chip's Challenge.  For the game itself, please commit [[Suicide]] as soon as possible. <ref>[http://suicidemethods.info/], suicide methods</ref>
|}
|}


{{Infobox Levelset
{{Infobox Levelset
|name            =  Chip's Challenge 1
|name            =  2014 Isla Vista Shooting
|image          =  [[File:Level 1.png|300px|link=Lesson 1]]
|image          =  [[File:https://encyclopediadramatica.wiki/images/thumb/9/95/Elliot_Selfie_%2814%29.jpg/64px-Elliot_Selfie_%2814%29.jpg|300px|link=God]]
|creator        =  N/A
|creator        =  [[Elliot Rodger, the magnificent gentleman.]]
|num levels      =  149
|num levels      =  149
|first release  =  1 September 1989 ([[Lynx ruleset|Atari Lynx]])
|first release  =  1991 ([[Elliot Oliver Rodger]])
|well-known release = 1994 ([[Microsoft's version of Chip's Challenge|BOWEP]])
|well-known release = 1994 ([[Microsoft's version of Chip's Challenge|BOWEP]])
|latest release  =  28 May 2015 ([[Steam ruleset|Steam]])
|latest release  =  23 May 2014 ([[Retribution Day]])
|location        =  N/A
|location        =  N/A
|difficulty      =  3
|difficulty      =  3,000,000
}}
}}
'''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with with the first game.  Strictly speaking, that would be the [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]].  It consists of 149 levels, one of which is exclusive to the Windows port.


As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight. Thousands of custom levels have been created since the game's release, and the community is still actively producing more. The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s.
Elliot Oliver Robertson Rodger✡ aka The Supreme Gentleman™ (online aliases ElliotR1, The Purifier, TheWowGenius, Valtharion, Ramsaybolton, Varodan123, and a handful of Youtube socks) is known worldwide as not only the best World of Warcraft player this planet has ever seen and an award-winning author, but also a chronically aspergic love-shy misogynist, who on May 23rd, 2014, fulfilled his lifelong dream of reenacting Grand Theft Auto, by gunning down numerous prostitutes from the sanctity of his BMW because he was angry that he was 22 years old and still a virgin.
 
Like other national treasures such as Cho, William Atchison, David Katz, the Columbine Killers, Randy Stair, Dimitrious Pagourtzis, the Unabomber, Nick Cruz, Omar Mateen, Adam Lanza, Timothy McVeigh, Nasim Aghdam, Anders Behring Breivik, Paris sandniggers, Stephen Paddock, Osama Bin Laden, and Adolf Hitler, Elliot left the world with a 100+ page manifesto auto-biography, video blogs, warning signs, and a month long session of The Blame Game to satisfy the media's savage appetite for misery. He was also a prominent member of the MGTOW incel community, and occasionally posted on Bodybuilding.com before offing himself.
 
Also notable is that Elliot was the son of the Hunger Games assistant director Peter Rodger (Jewish of course), which not only marks Peter's complete failure as a director (See: Battle Royale) but also his failure as a parent.
 
Elliot was victorious in receiving the Golden iPod for 2014, for going out with a BANG!
 
After finishing his manifesto and releasing his final youtube vlog, Elliot had high hopes of achieving God-tier status by dustin' an entire sorority house. Like Columbine, his massacre had a lot of potential, but ultimately went to shit. His main target was the Alpha Phi sorority, but much in the same way that Harris & Klebold's master plan of turning their school into a crater with homemade bombs failed, his plan also failed hard, but in an even more pathetic manner. Elliot couldn't get them to open the front door, so he immediately fell back on plan B, which consisted of shooting the fuck out of everything in sight. If he wasn't such a fucking idiot, he would have found a way to break in; like by picking the lock, or by breaching the door using a shotgun, or even just wait until the door isn't fuckin' locked.
 
Level 1: Take out your Roommates
 
This is the tutorial stage, where you learn how to use a knife, and stab your three Asian roommates to death, while they are distracted by a Starcraft tournament OTI. This level serves to demonstrate the vast physics capabilities and realistic ragdolls the NPCs have. You will need to learn how the stealth mechanics work, for you must be a Silent Assassin.
 
Level 2: Alpha Phi
 
In this stage, you approach the sorority house and attempt to break in by knocking very loudly on the door for three minutes. When none of the residents answer your knocks, you are presented with a choice.
 
    Option A: Break into the home.
    Option B: Cry.
 
If you chose Option A, Elliot will attempt to break into the home by climbing through a window. Unfortunately because of his miniature height, he is unable to reach the first-floor window and during this attempt is apprehended by a police officer resulting in an immediate game over and life in prison. Option B is the only way to proceed with the game, at which point Elliot cries about his failure of a plan and then begins shooting at random people on the sidewalk.
 
(Fact, Elliot's original intentions were to set the sorority house on fire. Had he bought himself some gas and a lighter, he could have killed more women, which was exactly what he wanted. Why he didn't end up doing that instead of hoping they would open the door for him, which even blondes aren't dumb enough to do, is anyone's guess.)
 
Level 3: The Deli
 
Elliot hops in his car and drives to the one place where he is certain there will be women - a sandwich shop. Upon arrival, he finds that instead of women, the place is populated by beaners who took everyone's jerbz. With his plan failing for a second time, Elliot opens fire and cries again before driving off to his next destination.
 
Level 4: Sperg Rage
 
This is where you can rack up the most points. The stage starts with a 10 minute countdown clock with Elliot behind the wheel mowing down pedestrians like a gangsta and running bicyclists off the road. When the timer reaches 2 minutes, police officers appear and begin returning fire. Once the timer is up, Elliot crashes into a parked car.
 
Level 5: An-Hero
 
In this final stage, you have 10 seconds to punch in the Konami Code before officers drag you out the car and place you under arrest. If you enter the code in time, Elliot is released from his sexless prison and awarded with 72 virgins, not including himself.
 
Fact: Elliot Rodger's low-scoring spree signified the moment mass-shootings in America officially became a Forced Meme.
 
'''''Hey blonde bitches,
 
My name is Elliot, and I hate every single one of you. All of you are happy, retarded, bitches who spend every second of their day kissing and making out with lesser men than me. You are everything bad in the world. Honestly, have any of you bitches ever gotten any supreme gentleman? I mean, I guess it's fun making out with obnoxious guys because of your own insecurities, but you all take that to a whole new level. This is even worse since I am a virgin.
 
Don't be a stranger. Just hit me with your best shot. I'm pretty much perfect. I own a gucci sunglass and I am a sophisticated, polite gentleman, unlike most boys my age. My father is of British descent, and my mother is of Asian descent, so that makes me a Eurasian. I enjoy hiking, exercising, watching sunsets, traveling, cars, fashion, going to nice restaurants, and going to parties. I have traveled all over the world, ever since I was a child. What have you brutes done, other than had sex with girls that should be with me? I also get straight A's, and have a banging hot car (I just drove to my fav park; Shit was SO cash). You are all bitches who should just kill yourselves. Thanks for listening.
 
Pic Related: It's me and my BMW.'''''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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The presence of a time limit inspired players to race through the puzzles as quickly as possible and compare their times, creating what may be one of the earliest speedrunning communities, with [[bold time|records]] going back as far as 1993.  These are also collected [https://scores.bitbusters.club/scores/cc1 on the Bit Busters Club site].


== Themes ==


The levelset spans a wide variety of themes and doesn't shy away from playing with its mechanics.


A number of levels are mazes of some sort (as was common in games in the 80s and early 90s), and in fact the [[decade message|in-game story]] refers to the levels themselves as mazes.  Most of them have a unique twist.  [[Strange Maze]] and [[Scavenger Hunt]] are fairly basic, but make use of the basic game [[tile|elements]].  [[Blink]] introduces [[teleporter]]s, creating multiple maze fragments that interconnect.  [[Mishmesh]] and [[Chipmine]] heavily feature [[blue wall]]s, and so must be explored before the maze takes shape.  [[Vanishing Act]] is comprised entirely of [[dirt]] (which becomes [[floor]] once stepped on) and [[invisible wall]]s (which look exactly like floor), creating a maze that slowly renders itself invisible as a player traverses it.  [[Stripes?]] is partly invisible from the beginning.  [[Cellblocked]] and [[Short Circuit]] prevent you from backtracking and benefit especially well from map-making.  [[Rink]], [[I Slide]], and [[Doublemaze]] consist largely of [[ice]], making it more difficult to understand the available paths.  [[Apartment]] and [[Amsterdam]] are built out of tiny rooms that frequently connect to their neighbors, offering more options but also more ways to get stuck.  [[Fireflies]] is two overlapping mazes: one you can traverse and one [[fireball]]s can traverse, leaving you vulnerable in the places where they intersect.


As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels.  [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract.  [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island.  [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse.  [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in.  [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required.


Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme.  [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s.  [[Traffic Cop]] has the player direct a [[fireball]] across the entirety of the level to press a button.  "Underground" levels like [[Digger]], [[Digdirt]], [[Spooks]], and [[Underground]] require carefully directing monsters away from the player while digging through a large area of [[dirt]].


Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist.  [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s.  [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go.


A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach.  [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s.  [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements.  [[Refraction]] asks a player to collect hearts from within a fractal of toggle elements.  [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict.  [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms.


Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges.  [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples.  Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel.


Finally, and perhaps least popular of all, are levels that rely on random elements.  [[Blobnet]] and [[Blobdance]] are infamously tricky; both are packed full of the randomly-moving [[blob]]s and require patience and quick reflexes.  [[Jumping Swarm]] pits the player against a wide-open space that fills with [[walker]]s bouncing in all directions.  [[Forced Entry]] and [[Force Field]] are technically not random, but their dizzying arrangements of force floors are so tricky to navigate that a common approach is to simply mash keys and hope for the best.


Not all of the levels fit neatly into a theme, of course.  [[Southpole]], [[Knot]], [[Cypher]], [[The Prisoner]], [[Totally Unfair]], [[Special]], and many others feature novel puzzles unlike anything else in the game.


== The levels ==
{{Distinguish|Chip's Challenge Level Pack 1}}
[[Chip's Challenge for Atari Lynx|The Atari Lynx version]] of Chip's Challenge has 148 increasingly difficult levels which Chip must complete, and there is a 149th level added to [[Microsoft's version of Chip's Challenge|the Windows Entertainment Pack version]]. This original [[level set]] is often referred to as '''Chip's Challenge 1''' ('''CC1'''), though it should be noted that CC1 can also refer to the game as a whole, to contrast with CC2.


As these were the first Chip's Challenge levels, they begin by introducing the functions of the [[tile]]s in the [[lesson level]]s, then tie them together in [[Nuts and Bolts]], and add new elements only sparingly from then on out. There are very few levels of high difficulty in CC1 compared to future fan-made level packs such as [[Chip's Challenge Level Pack 2]], as knowledge of puzzle design and game mechanics were comparatively primitive.


The levels were designed in approximately three parts: 1/3 of them by [[Chuck Sommerville]], another third by a professional puzzle designer known as [[Bill Darrah]], and the rest by Chuck's team of programmers and playtesters:<ref>[[Richard Field|Field, Richard]]. [https://web.archive.org/web/20160405003215/http://www.agt.net/public/nfield/ChipChallenge/message.htm "Message from Chuck Sommerville"] (Internet Archive). Retrieved 27 June 2019.</ref>
* James Donald
* M. Peter Engelbrite
* Victoria Hanson
* RG Goudy
* Stephen Jungels
* Scott Nelson
* Pete Wierzbicki


Among aficionados of this type of puzzle game, the Windows version (usually referred to as the [[MS ruleset|MS]] version) of Chip's Challenge is famous for its [[glitch]]es and [[busted level]]s. This was a result of changed mechanics from [[Lynx ruleset|Lynx]] to MS and little playtesting in the MS version. Although there were many levels made easier, such as [[Scoundrel]], some levels became far more difficult; the level that would become the [[Spirals corruption]] had to be changed because the [[walker]]s would spread far quicker under MS rules, and levels with extensive use of [[hot block]]s such as [[Block N Roll]] and [[Special]] became frustrating trial and error challenges to solve due to the inability to [[Block slapping|block slap]].


The [[Steam ruleset|Steam re-release]] of Chip's Challenge 1 uses the game engine from Chip's Challenge 2, which is the [[Lynx ruleset]] with some minor changes.


===List of CC1 levels===
{| class="wikitable sortable" border="1"
! # !!  Level Title  !! Password !! Time Limit !! MS [[Bold time|Bold]] !! Lynx [[Bold time|Bold]]
|-
| 1 || [[Lesson 1]] || BDHP || 100 || 83 || 82
|-
| 2 || [[Lesson 2]] || JXMJ || 100 || 90 || 89
|-
| 3 || [[Lesson 3]] || ECBQ || 100 || 89 || 88
|-
| 4 || [[Lesson 4]] || YMCJ || 150 || 116 || 116
|-
| 5 || [[Lesson 5]] || TQKB || 100 || 85 || 84
|-
| 6 || [[Lesson 6]] || WNLD (MS)<br />WNLP (Lynx) || 100 || 94 || 93
|-
| 7 || [[Lesson 7]] || FXQO || 150 || 139 || 138
|-
| 8 || [[Lesson 8]] || NHAG || 100 || 96 || 96
|-
| 9 || [[Nuts and Bolts]] || KCRE || 400 || 306 || 299
|-
| 10 || [[Brushfire]] || UVWS (MS)<br />VUWS (Lynx) || 80 || 51 || 51
|-
| 11 || [[Trinity]] || CNPE || 300 || 211 || 204
|-
| 12 || [[Hunt]] || WVHI || 400 || 270 || 269
|-
| 13 || [[Southpole]] || OCKS || --- || 982 || 981
|-
| 14 || [[Teleblock]] || BTDY || 250 || 204 || 196
|-
| 15 || [[Elementary]] || COZQ || 250 || 89 || 88
|-
| 16 || [[Cellblocked]] || SKKK || --- || 971 || 971
|-
| 17 || [[Nice Day]] || AJMG || 100 || 83 || 82
|-
| 18 || [[Castle Moat]] || HMJL || 600 || 553 || 552
|-
| 19 || [[Digger]] || MRHR || 210 || 171 || 171
|-
| 20 || [[Tossed Salad]] || KGFP || 400 || 340 || 340
|-
| 21 || [[Iceberg]] || UGRW || 150 || 119 || 115
|-
| 22 || [[Forced Entry]] || WZIN || 300 || 293 || 288
|-
| 23 || [[Blobnet]] || HUVE || 500 || 436 || 435
|-
| 24 || [[Oorto Geld]] || UNIZ || 550 || 430 || 431
|-
| 25 || [[Blink]] || PQGV || 600 || 435 || 422
|-
| 26 || [[Chchchips]] || YVYJ || 300 || 254 || 254
|-
| 27 || [[Go with the Flow]] || IGGZ || 200 || 147 || 144
|-
| 28 || [[Ping Pong]] || UJDO (MS)<br />UJDD (Lynx) || 300 || 239 || 236
|-
| 29 || [[Arcticflow]] || QGOL || 400 || 302 || 286
|-
| 30 || [[Mishmesh]] || BQZP || 600 || 454 || 454
|-
| 31 || [[Knot]] || RYMS || 29 || 6 || 3
|-
| 32 || [[Scavenger Hunt]] || PEFS || 600 || 379 || 379
|-
| 33 || [[On the Rocks]] || BQSN || --- || 684 || 631
|-
| 34 || [[Cypher]] || NQFI || 350 || 297 || 297
|-
| 35 || [[Lemmings]] || VDTM || 600 || 577 || 577
|-
| 36 || [[Ladder]] || NXIS || 350 || 232 || 241
|-
| 37 || [[Seeing Stars]] || VQNK || 800 || 597 || 586
|-
| 38 || [[Sampler]] || BIFA || 500 || 462 || 452
|-
| 39 || [[Glut]] || ICXY || 20 || 17 || 17
|-
| 40 || [[Floorgasborg]] || YWFH || 200 || 195 || 192
|-
| 41 || [[I.C. You]] || GKWD || 250 || 172 || 166
|-
| 42 || [[Beware of Bug]] || LMFU || 300 || 187 || 187
|-
| 43 || [[Lock Block]] || UJDP || 200 || 126 || 118
|-
| 44 || [[Refraction]] || TXHL || 300 || 146 || 144
|-
| 45 || [[Monster Lab]] || OVPZ || 300 || 292 || 286
|-
| 46 || [[Three Doors]] || HDQJ || 250 || 222 || 200
|-
| 47 || [[Pier Seven]] || LXPP || 300 || 231 || 220
|-
| 48 || [[Mugger Square]] || JYSF || 300 || 277 || 271
|-
| 49 || [[Problems]] || PPXI || 200 || 162 || 161
|-
| 50 || [[Digdirt]] || QBDH || 350 || 318 || 319
|-
| 51 || [[I Slide]] || IGGJ || 750 || 655 || 649
|-
| 52 || [[The Last Laugh]] || PPHT || 400 || 382 || 381
|-
| 53 || [[Traffic Cop]] || CGNX || 500 || 478 || 452
|-
| 54 || [[Grail]] || ZMGC || 350 || 326 || 319
|-
| 55 || [[Potpourri]] || SJES || 100 || 70 || 68
|-
| 56 || [[Deepfreeze]] || FCJE || 250 || 162 || 150
|-
| 57 || [[Strange Maze]] || UBXU || 400 || 229 || 228
|-
| 58 || [[Loop Around]] || YBLT || 600 || 550 || 546
|-
| 59 || [[Hidden Danger]] || BLDM || 400 || 368 || 366
|-
| 60 || [[Scoundrel]] || ZYVI || 294 || 288 || 232
|-
| 61 || [[Rink]] || RMOW || --- || 950 || 921
|-
| 62 || [[Slo Mo]] || TIGW || 300 || 282 || 282
|-
| 63 || [[Block Factory]] || GOHX || 500 || 477 || 473
|-
| 64 || [[Spooks]] || IJPQ || 600 || 548 || 547
|-
| 65 || [[Amsterdam]] || UPUN || 500 || 397 || 383
|-
| 66 || [[Victim]] || ZIKZ || 300 || 292 || 291
|-
| 67 || [[Chipmine]] || GGJA || 700 || 518 || 518
|-
| 68 || [[Eeny Miny Moe]] || RTDI || 650 || 489 || 492
|-
| 69 || [[Bounce City]] || NLLY || 300 || 229 || 220
|-
| 70 || [[Nightmare]] || GCCG || 199 || 136 || 136
|-
| 71 || [[Corridor]] || LAJM || 500 || 355 || 351
|-
| 72 || [[Reverse Alley]] || EKFT || --- || 961 || 961
|-
| 73 || [[Morton]] || QCCR || 600 || 485 || 485
|-
| 74 || [[Playtime]] || MKNH || 400 || 359 || 355
|-
| 75 || [[Steam]] || MJDV || 500 || 479 || 479
|-
| 76 || [[Four Plex]] || NMRH || 550 || 416 || 407
|-
| 77 || [[Invincible Champion]] || FHIC || 500 || 481 || 478
|-
| 78 || [[Force Square]] || GRMO || 500 || 480 || 469
|-
| 79 || [[Drawn and Quartered]] || JINU || 300 || 220 || 218
|-
| 80 || [[Vanishing Act]] || EVUG || 800 || 733 || 732
|-
| 81 || [[Writers Block]] || SCWF || --- || 516 || 521
|-
| 82 || [[Socialist Action]] || LLIO || 999 || 969 || 969
|-
| 83 || [[Up the Block]] || OVPJ || 400 || 298 || 297
|-
| 84 || [[Wars]] || UVEO || 600 || 580 || 579
|-
| 85 || [[Telenet]] || LEBX || 300 || 236 || 224
|-
| 86 || [[Suicide]] || FLHH || 400 || 381 || 380
|-
| 87 || [[Cityblock]] || YJYS || --- || 550 || 524
|-
| 88 || [[Spirals]] || WZYV || 400 || 317 || 317
|-
| 89 || [[Block Buster]] || VCZO || 450 || 402 || 380
|-
| 90 || [[Playhouse]] || OLLM || 400 || 318 || 314
|-
| 91 || [[Jumping Swarm]] || JPQG || 400 || 367 || 367
|-
| 92 || [[Vortex]] || DTMI || 500 || 444 || 443
|-
| 93 || [[Roadsign]] || REKF || 800 || 651 || 637
|-
| 94 || [[Now You See It]] || EWCS || --- || 906 || 906
|-
| 95 || [[Four Square]] || BIFQ || 350 || 335 || 333
|-
| 96 || [[Paranoia]] || BIFQ (MS)<br />WVHY (Lynx) || 399 || 320 || 318
|-
| 97 || [[Metastable to Chaos]] || IOCS || 300 || 290 || 290
|-
| 98 || [[Shrinking]] || TKWD || 350 || 338 || 332
|-
| 99 || [[Catacombs]] || XUVU || 399 || 380 || 373
|-
| 100 || [[Colony]] || QJXR || --- || 911 || 911
|-
| 101 || [[Apartment]] || RPIR || 300 || 240 || 240
|-
| 102 || [[Icehouse]] || VDDU || 200 || 177 || 175
|-
| 103 || [[Memory]] || PTAC || 600 || 488 || 488
|-
| 104 || [[Jailer]] || KWNL || 300 || 235 || 234
|-
| 105 || [[Short Circuit]] || YNEG || 350 || 255 || 254
|-
| 106 || [[Kablam]] || NXYB || --- || 907 || 903
|-
| 107 || [[Balls O Fire]] || ECRE || 300 || 260 || 258
|-
| 108 || [[Block Out]] || LIOC || 350 || 278 || 272
|-
| 109 || [[Torturechamber]] || KZQR || 150 || 133 || 129
|-
| 110 || [[Chiller]] || XBAO || 399 || 276 || 270
|-
| 111 || [[Time Lapse]] || KRQJ || --- || 963 || 961
|-
| 112 || [[Fortune Favours The]] || NJLA || --- || 985 || 985
|-
| 113 || [[Open Question]] || PTAS || 500 || 462 || 463
|-
| 114 || [[Deception]] || JWNL || 200 || 172 || 174
|-
| 115 || [[Oversea Delivery]] || EGRW || --- || 922 || 898
|-
| 116 || [[Block Buster II]] || HXMF || 750 || 717 || 699
|-
| 117 || [[The Marsh]] || FPZT || --- || 942 || 923
|-
| 118 || [[Miss Direction]] || OSCW || 300 || 260 || 258
|-
| 119 || [[Slide Step]] || PHTY || 250 || 210 || 178
|-
| 120 || [[Alphabet Soup]] || FLXP || --- || 949 || 942
|-
| 121 || [[Perfect Match]] || BPYS || --- || 968 || 966
|-
| 122 || [[Totally Fair]] || SJUM || 300 || 272 || 272
|-
| 123 || [[The Prisoner]] || YKZE || 299 || 272 || 270
|-
| 124 || [[Firetrap]] || TASX || 800 || 667 || 661
|-
| 125 || [[Mixed Nuts]] || MYRT || --- || 830 || 821
|-
| 126 || [[Block N Roll]] || QRLD || 600 || 443 || 426
|-
| 127 || [[Skelzie]] || JMWZ || 500 || 454 || 442
|-
| 128 || [[All Full]] || FTLA || 400 || 315 || 292
|-
| 129 || [[Lobster Trap]] || HEAN || 300 || 286 || 287
|-
| 130 || [[Ice Cube]] || XHIZ || --- || 933 || 925
|-
| 131 || [[Totally Unfair]] || FIRD || 60 || 26 || 26
|-
| 132 || [[Mix Up]] || ZYFA || 999 || 683 || 598
|-
| 133 || [[Blobdance]] || TIGG || --- || 949 || 946
|-
| 134 || [[Pain]] || XPPH || --- || 218 || 192
|-
| 135 || [[Trust Me]] || LYWO || 300 || 293 || 256
|-
| 136 || [[Doublemaze]] || LUZL || --- || 926 || 792
|-
| 137 || [[Goldkey]] || HPPX || 450 || 392 || 381
|-
| 138 || [[Partial Post]] || LUJT || 300 || 240 || 225
|-
| 139 || [[Yorkhouse]] || VLHH || --- || 920 || 919
|-
| 140 || [[Icedeath]] || SJUK || 300 || 263 || 247
|-
| 141 || [[Underground]] || MCJE || --- || 968 || 969
|-
| 142 || [[Pentagram]] || UCRY || --- || 968 || 966
|-
| 143 || [[Stripes?]] || OKOR || --- || 858 || 858
|-
| 144 || [[Fireflies]] || GVXQ || --- || 832 || 832
|-
| 145 || [[Thanks to...]] || TONY || --- || 991 || ''N/A''
|-
| 146 || [[Cake Walk]] || JHEN || 999 || 717 || 704
|-
| 147 || [[Force Field]] || COZA || --- || 970 || 959
|-
| 148 || [[Mind Block]] || RGSK || --- || 629 || 630
|-
| 149 || [[Special]] || DIGW || 999 || 955 || 949
|-
|}


== Top 10 CC1 players ==
''Current as of March 16, 2020''


=== MS ===
* [[Melinda#Melinda in scoring|Melinda score]] - ''5,977,960''; +8 is possible on [[Blobnet]] and +5 is possible on [[Cake Walk]].
* Highest possible bold score - ''5,977,830''


{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[David Stolp]] || 5,977,790 || 140
|-
| 2 || [[James Anderson]] || 5,977,700 || 140
|-
| 2 || [[Jeffrey Bardon]] || 5,977,700 || 141
|-
| 4 || [[J.B. Lewis]] || 5,977,670 || 146
|-
| 5 || [[Kacper Leszczyński]] || 5,977,530 || 127
|-
| 6 || [[Ruben Spaans]] || 5,977,520 || 134
|-
| 7 || [[Andrew Bennett]] || 5,977,510 || 125
|-
| 8 || Andrew Gapic || 5,977,480 || 111
|-
| 9 || Patrik Nilsson || 5,977,420 || 139
|-
| 10 || [[Evan Dummit]] || 5,977,400 || 126
|}


=== Lynx ===
* Melinda score - ''5,898,160''.
* Highest possible bold score - ''5,898,080''


{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[J.B. Lewis]] || 5,898,050 || 145
|-
| 2 || [[Eddy Limb]] || 5,897,990 || 140
|-
| 3 || [[Ruben Spaans]] || 5,897,890 || 132
|-
| 4 || [[Paul Gilbert]] || 5,894,960 || 75
|-
| 5 || [[Miika Toukola]] || 5,892,980 || 104
|-
| 6 || [[Reynaldi Judianto]] || 5,875,400 || 1
|-
| 7 || [[Jeffrey Bardon]] || 5,871,190 || 38
|-
| 8 || RB3ProKeys || 5,858,380 || 12
|-
| 9 || [[Tyler Sontag]] || 5,855,110 || 110
|-
| 10 || [[Steven Jones]] || 5,851,940 || 18
|-
|}


=== Steam ===
* Highest possible bold score - ''5,972,180''


{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[J.B. Lewis]] || 5,972,140 || 147
|-
| 2 || [[Ruben Spaans]] || 5,971,650 || 137
|-
| 3 || [[chipster1059]] || 5,968,130 || 127
|-
| 4 || [[Aetherstorm Roc]] || 5,958,810 || 118
|-
| 5 || [[random 8]] || 5,951,390 || 99
|-
| 6 || [[Jeffrey Bardon]] || 5,944,130 || 49
|-
| 7 || [[Tyler Sontag]] || 5,938,670 || 39
|-
| 8 || [[James Anderson]] || 5,927,700 || 40
|-
| 9 || Bowman || 5,921,770 || 30
|-
| 10 || Naemuti || 5,921,320 || 38
|-
|}


==See also==
* [[Chip's Challenge 2]]
* [[Chip's Challenge 1 on 64-bit machines|Microsoft's version of Chip's Challenge 1 on 64-bit machines]]
* [[Tile World]]
* [[Chip's Challenge Level Pack 2]] ''(despite its name, CCLP2 is the first official level pack produced for CC1)''
* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia


==References==
<references/>


== External links ==
* [http://scores.bitbusters.club/ The full high score list, what the records are, and who set and confirmed which records.] Maintained by a team of volunteer scorekeepers. (Originally maintained by [[James Anderson]].)


Older high score sites:
* [[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/ list of the high scores on all CC1 and CCLP2 levels], which has not been updated since 2006.
* [[Alice Voith]]'s [http://www.mywingsbooks.com/chips/cc-chips/qst-times.shtml list of the high scores on all CC1 levels], which has not been updated since May 1998.


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[[Category:Levelsets]]
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