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{| class="messagebox" cellpadding=" | {| class="messagebox" cellpadding="5" | ||
|- | |- | ||
| [[File: | | [[File:Exit.png]] | ||
| This page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 Windows port) or [[Chip's Challenge for Atari Lynx]] (for the original). | |||
|} | |} | ||
{{Infobox Levelset | {{Infobox Levelset | ||
|name = | |name = Chip's Challenge 1 | ||
|image = [[File: | |image = [[File:Level 1.png|300px|link=Lesson 1]] | ||
|creator = | |creator = N/A | ||
|num levels = 149 | |num levels = 149 | ||
|first release = | |first release = 1 September 1989 ([[Lynx ruleset|Atari Lynx]]) | ||
|well-known release = 1994 ([[ | |well-known release = 1994 ([[Microsoft's version of Chip's Challenge|BOWEP]]) | ||
|latest release = | |latest release = 28 May 2015 ([[Steam ruleset|Steam]]) | ||
|location = | |location = N/A | ||
|difficulty = 3 | |difficulty = 3 | ||
}} | }} | ||
'''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with with the first game. Strictly speaking, that would be the [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]]. It consists of 149 levels, one of which is exclusive to the Windows port. | |||
As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight. Thousands of custom levels have been created since the game's release, and the community is still actively producing more. The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s. | |||
. | |||
The presence of a time limit inspired players to race through the puzzles as quickly as possible and compare their times, creating what may be one of the earliest speedrunning communities, with [[bold time|records]] going back as far as 1993. These are also collected [https://scores.bitbusters.club/scores/cc1 on the Bit Busters Club site]. | |||
== Themes == | |||
The levelset spans a wide variety of themes and doesn't shy away from playing with its mechanics. | |||
A number of levels are mazes of some sort (as was common in games in the 80s and early 90s), and in fact the [[decade message|in-game story]] refers to the levels themselves as mazes. Most of them have a unique twist. [[Strange Maze]] and [[Scavenger Hunt]] are fairly basic, but make use of the basic game [[tile|elements]]. [[Blink]] introduces [[teleporter]]s, creating multiple maze fragments that interconnect. [[Mishmesh]] and [[Chipmine]] heavily feature [[blue wall]]s, and so must be explored before the maze takes shape. [[Vanishing Act]] is comprised entirely of [[dirt]] (which becomes [[floor]] once stepped on) and [[invisible wall]]s (which look exactly like floor), creating a maze that slowly renders itself invisible as a player traverses it. [[Stripes?]] is partly invisible from the beginning. [[Cellblocked]] and [[Short Circuit]] prevent you from backtracking and benefit especially well from map-making. [[Rink]], [[I Slide]], and [[Doublemaze]] consist largely of [[ice]], making it more difficult to understand the available paths. [[Apartment]] and [[Amsterdam]] are built out of tiny rooms that frequently connect to their neighbors, offering more options but also more ways to get stuck. [[Fireflies]] is two overlapping mazes: one you can traverse and one [[fireball]]s can traverse, leaving you vulnerable in the places where they intersect. | |||
As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels. [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract. [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island. [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse. [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in. [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required. | |||
Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme. [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s. [[Traffic Cop]] has the player direct a [[fireball]] across the entirety of the level to press a button. "Underground" levels like [[Digger]], [[Digdirt]], [[Spooks]], and [[Underground]] require carefully directing monsters away from the player while digging through a large area of [[dirt]]. | |||
Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist. [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s. [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go. | |||
A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach. [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s. [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements. [[Refraction]] asks a player to collect hearts from within a fractal of toggle elements. [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict. [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms. | |||
Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges. [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples. Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel. | |||
Finally, and perhaps least popular of all, are levels that rely on random elements. [[Blobnet]] and [[Blobdance]] are infamously tricky; both are packed full of the randomly-moving [[blob]]s and require patience and quick reflexes. [[Jumping Swarm]] pits the player against a wide-open space that fills with [[walker]]s bouncing in all directions. [[Forced Entry]] and [[Force Field]] are technically not random, but their dizzying arrangements of force floors are so tricky to navigate that a common approach is to simply mash keys and hope for the best. | |||
Not all of the levels fit neatly into a theme, of course. [[Southpole]], [[Knot]], [[Cypher]], [[The Prisoner]], [[Totally Unfair]], [[Special]], and many others feature novel puzzles unlike anything else in the game. | |||
== The levels == | |||
{{Distinguish|Chip's Challenge Level Pack 1}} | |||
[[Chip's Challenge for Atari Lynx|The Atari Lynx version]] of Chip's Challenge has 148 increasingly difficult levels which Chip must complete, and there is a 149th level added to [[Microsoft's version of Chip's Challenge|the Windows Entertainment Pack version]]. This original [[level set]] is often referred to as '''Chip's Challenge 1''' ('''CC1'''), though it should be noted that CC1 can also refer to the game as a whole, to contrast with CC2. | |||
As these were the first Chip's Challenge levels, they begin by introducing the functions of the [[tile]]s in the [[lesson level]]s, then tie them together in [[Nuts and Bolts]], and add new elements only sparingly from then on out. There are very few levels of high difficulty in CC1 compared to future fan-made level packs such as [[Chip's Challenge Level Pack 2]], as knowledge of puzzle design and game mechanics were comparatively primitive. | |||
The levels were designed in approximately three parts: 1/3 of them by [[Chuck Sommerville]], another third by a professional puzzle designer known as [[Bill Darrah]], and the rest by Chuck's team of programmers and playtesters:<ref>[[Richard Field|Field, Richard]]. [https://web.archive.org/web/20160405003215/http://www.agt.net/public/nfield/ChipChallenge/message.htm "Message from Chuck Sommerville"] (Internet Archive). Retrieved 27 June 2019.</ref> | |||
* James Donald | |||
* M. Peter Engelbrite | |||
* Victoria Hanson | |||
* RG Goudy | |||
* Stephen Jungels | |||
* Scott Nelson | |||
* Pete Wierzbicki | |||
Among aficionados of this type of puzzle game, the Windows version (usually referred to as the [[MS ruleset|MS]] version) of Chip's Challenge is famous for its [[glitch]]es and [[busted level]]s. This was a result of changed mechanics from [[Lynx ruleset|Lynx]] to MS and little playtesting in the MS version. Although there were many levels made easier, such as [[Scoundrel]], some levels became far more difficult; the level that would become the [[Spirals corruption]] had to be changed because the [[walker]]s would spread far quicker under MS rules, and levels with extensive use of [[hot block]]s such as [[Block N Roll]] and [[Special]] became frustrating trial and error challenges to solve due to the inability to [[Block slapping|block slap]]. | |||
The [[Steam ruleset|Steam re-release]] of Chip's Challenge 1 uses the game engine from Chip's Challenge 2, which is the [[Lynx ruleset]] with some minor changes. | |||
===List of CC1 levels=== | |||
{| class="wikitable sortable" border="1" | |||
! # !! Level Title !! Password !! Time Limit !! MS [[Bold time|Bold]] !! Lynx [[Bold time|Bold]] | |||
|- | |||
| 1 || [[Lesson 1]] || BDHP || 100 || 83 || 82 | |||
|- | |||
| 2 || [[Lesson 2]] || JXMJ || 100 || 90 || 89 | |||
|- | |||
| 3 || [[Lesson 3]] || ECBQ || 100 || 89 || 88 | |||
|- | |||
| 4 || [[Lesson 4]] || YMCJ || 150 || 116 || 116 | |||
|- | |||
| 5 || [[Lesson 5]] || TQKB || 100 || 85 || 84 | |||
|- | |||
| 6 || [[Lesson 6]] || WNLD (MS)<br />WNLP (Lynx) || 100 || 94 || 93 | |||
|- | |||
| 7 || [[Lesson 7]] || FXQO || 150 || 139 || 138 | |||
|- | |||
| 8 || [[Lesson 8]] || NHAG || 100 || 96 || 96 | |||
|- | |||
| 9 || [[Nuts and Bolts]] || KCRE || 400 || 306 || 299 | |||
|- | |||
| 10 || [[Brushfire]] || UVWS (MS)<br />VUWS (Lynx) || 80 || 51 || 51 | |||
|- | |||
| 11 || [[Trinity]] || CNPE || 300 || 211 || 204 | |||
|- | |||
| 12 || [[Hunt]] || WVHI || 400 || 270 || 269 | |||
|- | |||
| 13 || [[Southpole]] || OCKS || --- || 982 || 981 | |||
|- | |||
| 14 || [[Teleblock]] || BTDY || 250 || 204 || 196 | |||
|- | |||
| 15 || [[Elementary]] || COZQ || 250 || 89 || 88 | |||
|- | |||
| 16 || [[Cellblocked]] || SKKK || --- || 971 || 971 | |||
|- | |||
| 17 || [[Nice Day]] || AJMG || 100 || 83 || 82 | |||
|- | |||
| 18 || [[Castle Moat]] || HMJL || 600 || 553 || 552 | |||
|- | |||
| 19 || [[Digger]] || MRHR || 210 || 171 || 171 | |||
|- | |||
| 20 || [[Tossed Salad]] || KGFP || 400 || 340 || 340 | |||
|- | |||
| 21 || [[Iceberg]] || UGRW || 150 || 119 || 115 | |||
|- | |||
| 22 || [[Forced Entry]] || WZIN || 300 || 293 || 288 | |||
|- | |||
| 23 || [[Blobnet]] || HUVE || 500 || 436 || 435 | |||
|- | |||
| 24 || [[Oorto Geld]] || UNIZ || 550 || 430 || 431 | |||
|- | |||
| 25 || [[Blink]] || PQGV || 600 || 435 || 422 | |||
|- | |||
| 26 || [[Chchchips]] || YVYJ || 300 || 254 || 254 | |||
|- | |||
| 27 || [[Go with the Flow]] || IGGZ || 200 || 147 || 144 | |||
|- | |||
| 28 || [[Ping Pong]] || UJDO (MS)<br />UJDD (Lynx) || 300 || 239 || 236 | |||
|- | |||
| 29 || [[Arcticflow]] || QGOL || 400 || 302 || 286 | |||
|- | |||
| 30 || [[Mishmesh]] || BQZP || 600 || 454 || 454 | |||
|- | |||
| 31 || [[Knot]] || RYMS || 29 || 6 || 3 | |||
|- | |||
| 32 || [[Scavenger Hunt]] || PEFS || 600 || 379 || 379 | |||
|- | |||
| 33 || [[On the Rocks]] || BQSN || --- || 684 || 631 | |||
|- | |||
| 34 || [[Cypher]] || NQFI || 350 || 297 || 297 | |||
|- | |||
| 35 || [[Lemmings]] || VDTM || 600 || 577 || 577 | |||
|- | |||
| 36 || [[Ladder]] || NXIS || 350 || 232 || 241 | |||
|- | |||
| 37 || [[Seeing Stars]] || VQNK || 800 || 597 || 586 | |||
|- | |||
| 38 || [[Sampler]] || BIFA || 500 || 462 || 452 | |||
|- | |||
| 39 || [[Glut]] || ICXY || 20 || 17 || 17 | |||
|- | |||
| 40 || [[Floorgasborg]] || YWFH || 200 || 195 || 192 | |||
|- | |||
| 41 || [[I.C. You]] || GKWD || 250 || 172 || 166 | |||
|- | |||
| 42 || [[Beware of Bug]] || LMFU || 300 || 187 || 187 | |||
|- | |||
| 43 || [[Lock Block]] || UJDP || 200 || 126 || 118 | |||
|- | |||
| 44 || [[Refraction]] || TXHL || 300 || 146 || 144 | |||
|- | |||
| 45 || [[Monster Lab]] || OVPZ || 300 || 292 || 286 | |||
|- | |||
| 46 || [[Three Doors]] || HDQJ || 250 || 222 || 200 | |||
|- | |||
| 47 || [[Pier Seven]] || LXPP || 300 || 231 || 220 | |||
|- | |||
| 48 || [[Mugger Square]] || JYSF || 300 || 277 || 271 | |||
|- | |||
| 49 || [[Problems]] || PPXI || 200 || 162 || 161 | |||
|- | |||
| 50 || [[Digdirt]] || QBDH || 350 || 318 || 319 | |||
|- | |||
| 51 || [[I Slide]] || IGGJ || 750 || 655 || 649 | |||
|- | |||
| 52 || [[The Last Laugh]] || PPHT || 400 || 382 || 381 | |||
|- | |||
| 53 || [[Traffic Cop]] || CGNX || 500 || 478 || 452 | |||
|- | |||
| 54 || [[Grail]] || ZMGC || 350 || 326 || 319 | |||
|- | |||
| 55 || [[Potpourri]] || SJES || 100 || 70 || 68 | |||
|- | |||
| 56 || [[Deepfreeze]] || FCJE || 250 || 162 || 150 | |||
|- | |||
| 57 || [[Strange Maze]] || UBXU || 400 || 229 || 228 | |||
|- | |||
| 58 || [[Loop Around]] || YBLT || 600 || 550 || 546 | |||
|- | |||
| 59 || [[Hidden Danger]] || BLDM || 400 || 368 || 366 | |||
|- | |||
| 60 || [[Scoundrel]] || ZYVI || 294 || 288 || 232 | |||
|- | |||
| 61 || [[Rink]] || RMOW || --- || 950 || 921 | |||
|- | |||
| 62 || [[Slo Mo]] || TIGW || 300 || 282 || 282 | |||
|- | |||
| 63 || [[Block Factory]] || GOHX || 500 || 477 || 473 | |||
|- | |||
| 64 || [[Spooks]] || IJPQ || 600 || 548 || 547 | |||
|- | |||
| 65 || [[Amsterdam]] || UPUN || 500 || 397 || 383 | |||
|- | |||
| 66 || [[Victim]] || ZIKZ || 300 || 292 || 291 | |||
|- | |||
| 67 || [[Chipmine]] || GGJA || 700 || 518 || 518 | |||
|- | |||
| 68 || [[Eeny Miny Moe]] || RTDI || 650 || 489 || 492 | |||
|- | |||
| 69 || [[Bounce City]] || NLLY || 300 || 229 || 220 | |||
|- | |||
| 70 || [[Nightmare]] || GCCG || 199 || 136 || 136 | |||
|- | |||
| 71 || [[Corridor]] || LAJM || 500 || 355 || 351 | |||
|- | |||
| 72 || [[Reverse Alley]] || EKFT || --- || 961 || 961 | |||
|- | |||
| 73 || [[Morton]] || QCCR || 600 || 485 || 485 | |||
|- | |||
| 74 || [[Playtime]] || MKNH || 400 || 359 || 355 | |||
|- | |||
| 75 || [[Steam]] || MJDV || 500 || 479 || 479 | |||
|- | |||
| 76 || [[Four Plex]] || NMRH || 550 || 416 || 407 | |||
|- | |||
| 77 || [[Invincible Champion]] || FHIC || 500 || 481 || 478 | |||
|- | |||
| 78 || [[Force Square]] || GRMO || 500 || 480 || 469 | |||
|- | |||
| 79 || [[Drawn and Quartered]] || JINU || 300 || 220 || 218 | |||
|- | |||
| 80 || [[Vanishing Act]] || EVUG || 800 || 733 || 732 | |||
|- | |||
| 81 || [[Writers Block]] || SCWF || --- || 516 || 521 | |||
|- | |||
| 82 || [[Socialist Action]] || LLIO || 999 || 969 || 969 | |||
|- | |||
| 83 || [[Up the Block]] || OVPJ || 400 || 298 || 297 | |||
|- | |||
| 84 || [[Wars]] || UVEO || 600 || 580 || 579 | |||
|- | |||
| 85 || [[Telenet]] || LEBX || 300 || 236 || 224 | |||
|- | |||
| 86 || [[Suicide]] || FLHH || 400 || 381 || 380 | |||
|- | |||
| 87 || [[Cityblock]] || YJYS || --- || 550 || 524 | |||
|- | |||
| 88 || [[Spirals]] || WZYV || 400 || 317 || 317 | |||
|- | |||
| 89 || [[Block Buster]] || VCZO || 450 || 402 || 380 | |||
|- | |||
| 90 || [[Playhouse]] || OLLM || 400 || 318 || 314 | |||
|- | |||
| 91 || [[Jumping Swarm]] || JPQG || 400 || 367 || 367 | |||
|- | |||
| 92 || [[Vortex]] || DTMI || 500 || 444 || 443 | |||
|- | |||
| 93 || [[Roadsign]] || REKF || 800 || 651 || 637 | |||
|- | |||
| 94 || [[Now You See It]] || EWCS || --- || 906 || 906 | |||
|- | |||
| 95 || [[Four Square]] || BIFQ || 350 || 335 || 333 | |||
|- | |||
| 96 || [[Paranoia]] || BIFQ (MS)<br />WVHY (Lynx) || 399 || 320 || 318 | |||
|- | |||
| 97 || [[Metastable to Chaos]] || IOCS || 300 || 290 || 290 | |||
|- | |||
| 98 || [[Shrinking]] || TKWD || 350 || 338 || 332 | |||
|- | |||
| 99 || [[Catacombs]] || XUVU || 399 || 380 || 373 | |||
|- | |||
| 100 || [[Colony]] || QJXR || --- || 911 || 911 | |||
|- | |||
| 101 || [[Apartment]] || RPIR || 300 || 240 || 240 | |||
|- | |||
| 102 || [[Icehouse]] || VDDU || 200 || 177 || 175 | |||
|- | |||
| 103 || [[Memory]] || PTAC || 600 || 488 || 488 | |||
|- | |||
| 104 || [[Jailer]] || KWNL || 300 || 235 || 234 | |||
|- | |||
| 105 || [[Short Circuit]] || YNEG || 350 || 255 || 254 | |||
|- | |||
| 106 || [[Kablam]] || NXYB || --- || 907 || 903 | |||
|- | |||
| 107 || [[Balls O Fire]] || ECRE || 300 || 260 || 258 | |||
|- | |||
| 108 || [[Block Out]] || LIOC || 350 || 278 || 272 | |||
|- | |||
| 109 || [[Torturechamber]] || KZQR || 150 || 133 || 129 | |||
|- | |||
| 110 || [[Chiller]] || XBAO || 399 || 276 || 270 | |||
|- | |||
| 111 || [[Time Lapse]] || KRQJ || --- || 963 || 961 | |||
|- | |||
| 112 || [[Fortune Favours The]] || NJLA || --- || 985 || 985 | |||
|- | |||
| 113 || [[Open Question]] || PTAS || 500 || 462 || 463 | |||
|- | |||
| 114 || [[Deception]] || JWNL || 200 || 172 || 174 | |||
|- | |||
| 115 || [[Oversea Delivery]] || EGRW || --- || 922 || 898 | |||
|- | |||
| 116 || [[Block Buster II]] || HXMF || 750 || 717 || 699 | |||
|- | |||
| 117 || [[The Marsh]] || FPZT || --- || 942 || 923 | |||
|- | |||
| 118 || [[Miss Direction]] || OSCW || 300 || 260 || 258 | |||
|- | |||
| 119 || [[Slide Step]] || PHTY || 250 || 210 || 178 | |||
|- | |||
| 120 || [[Alphabet Soup]] || FLXP || --- || 949 || 942 | |||
|- | |||
| 121 || [[Perfect Match]] || BPYS || --- || 968 || 966 | |||
|- | |||
| 122 || [[Totally Fair]] || SJUM || 300 || 272 || 272 | |||
|- | |||
| 123 || [[The Prisoner]] || YKZE || 299 || 272 || 270 | |||
|- | |||
| 124 || [[Firetrap]] || TASX || 800 || 667 || 661 | |||
|- | |||
| 125 || [[Mixed Nuts]] || MYRT || --- || 830 || 821 | |||
|- | |||
| 126 || [[Block N Roll]] || QRLD || 600 || 443 || 426 | |||
|- | |||
| 127 || [[Skelzie]] || JMWZ || 500 || 454 || 442 | |||
|- | |||
| 128 || [[All Full]] || FTLA || 400 || 315 || 292 | |||
|- | |||
| 129 || [[Lobster Trap]] || HEAN || 300 || 286 || 287 | |||
|- | |||
| 130 || [[Ice Cube]] || XHIZ || --- || 933 || 925 | |||
|- | |||
| 131 || [[Totally Unfair]] || FIRD || 60 || 26 || 26 | |||
|- | |||
| 132 || [[Mix Up]] || ZYFA || 999 || 683 || 598 | |||
|- | |||
| 133 || [[Blobdance]] || TIGG || --- || 949 || 946 | |||
|- | |||
| 134 || [[Pain]] || XPPH || --- || 218 || 192 | |||
|- | |||
| 135 || [[Trust Me]] || LYWO || 300 || 293 || 256 | |||
|- | |||
| 136 || [[Doublemaze]] || LUZL || --- || 926 || 792 | |||
|- | |||
| 137 || [[Goldkey]] || HPPX || 450 || 392 || 381 | |||
|- | |||
| 138 || [[Partial Post]] || LUJT || 300 || 240 || 225 | |||
|- | |||
| 139 || [[Yorkhouse]] || VLHH || --- || 920 || 919 | |||
|- | |||
| 140 || [[Icedeath]] || SJUK || 300 || 263 || 247 | |||
|- | |||
| 141 || [[Underground]] || MCJE || --- || 968 || 969 | |||
|- | |||
| 142 || [[Pentagram]] || UCRY || --- || 968 || 966 | |||
|- | |||
| 143 || [[Stripes?]] || OKOR || --- || 858 || 858 | |||
|- | |||
| 144 || [[Fireflies]] || GVXQ || --- || 832 || 832 | |||
|- | |||
| 145 || [[Thanks to...]] || TONY || --- || 991 || ''N/A'' | |||
|- | |||
| 146 || [[Cake Walk]] || JHEN || 999 || 717 || 704 | |||
|- | |||
| 147 || [[Force Field]] || COZA || --- || 970 || 959 | |||
|- | |||
| 148 || [[Mind Block]] || RGSK || --- || 629 || 630 | |||
|- | |||
| 149 || [[Special]] || DIGW || 999 || 955 || 949 | |||
|- | |||
|} | |||
== Top 10 CC1 players == | |||
''Current as of March 16, 2020'' | |||
=== MS === | |||
* [[Melinda#Melinda in scoring|Melinda score]] - ''5,977,960''; +8 is possible on [[Blobnet]] and +5 is possible on [[Cake Walk]]. | |||
* Highest possible bold score - ''5,977,830'' | |||
{| class="wikitable" | |||
! # !! Player !! Score !! Bold count | |||
|- | |||
| 1 || [[David Stolp]] || 5,977,790 || 140 | |||
|- | |||
| 2 || [[James Anderson]] || 5,977,700 || 140 | |||
|- | |||
| 2 || [[Jeffrey Bardon]] || 5,977,700 || 141 | |||
|- | |||
| 4 || [[J.B. Lewis]] || 5,977,670 || 146 | |||
|- | |||
| 5 || [[Kacper Leszczyński]] || 5,977,530 || 127 | |||
|- | |||
| 6 || [[Ruben Spaans]] || 5,977,520 || 134 | |||
|- | |||
| 7 || [[Andrew Bennett]] || 5,977,510 || 125 | |||
|- | |||
| 8 || Andrew Gapic || 5,977,480 || 111 | |||
|- | |||
| 9 || Patrik Nilsson || 5,977,420 || 139 | |||
|- | |||
| 10 || [[Evan Dummit]] || 5,977,400 || 126 | |||
|} | |||
=== Lynx === | |||
* Melinda score - ''5,898,160''. | |||
* Highest possible bold score - ''5,898,080'' | |||
{| class="wikitable" | |||
! # !! Player !! Score !! Bold count | |||
|- | |||
| 1 || [[J.B. Lewis]] || 5,898,050 || 145 | |||
|- | |||
| 2 || [[Eddy Limb]] || 5,897,990 || 140 | |||
|- | |||
| 3 || [[Ruben Spaans]] || 5,897,890 || 132 | |||
|- | |||
| 4 || [[Paul Gilbert]] || 5,894,960 || 75 | |||
|- | |||
| 5 || [[Miika Toukola]] || 5,892,980 || 104 | |||
|- | |||
| 6 || [[Reynaldi Judianto]] || 5,875,400 || 1 | |||
|- | |||
| 7 || [[Jeffrey Bardon]] || 5,871,190 || 38 | |||
|- | |||
| 8 || RB3ProKeys || 5,858,380 || 12 | |||
|- | |||
| 9 || [[Tyler Sontag]] || 5,855,110 || 110 | |||
|- | |||
| 10 || [[Steven Jones]] || 5,851,940 || 18 | |||
|- | |||
|} | |||
=== Steam === | |||
* Highest possible bold score - ''5,972,180'' | |||
{| class="wikitable" | |||
! # !! Player !! Score !! Bold count | |||
|- | |||
| 1 || [[J.B. Lewis]] || 5,972,140 || 147 | |||
|- | |||
| 2 || [[Ruben Spaans]] || 5,971,650 || 137 | |||
|- | |||
| 3 || [[chipster1059]] || 5,968,130 || 127 | |||
|- | |||
| 4 || [[Aetherstorm Roc]] || 5,958,810 || 118 | |||
|- | |||
| 5 || [[random 8]] || 5,951,390 || 99 | |||
|- | |||
| 6 || [[Jeffrey Bardon]] || 5,944,130 || 49 | |||
|- | |||
| 7 || [[Tyler Sontag]] || 5,938,670 || 39 | |||
|- | |||
| 8 || [[James Anderson]] || 5,927,700 || 40 | |||
|- | |||
| 9 || Bowman || 5,921,770 || 30 | |||
|- | |||
| 10 || Naemuti || 5,921,320 || 38 | |||
|- | |||
|} | |||
==See also== | |||
* [[Chip's Challenge 2]] | |||
* [[Chip's Challenge 1 on 64-bit machines|Microsoft's version of Chip's Challenge 1 on 64-bit machines]] | |||
* [[Tile World]] | |||
* [[Chip's Challenge Level Pack 2]] ''(despite its name, CCLP2 is the first official level pack produced for CC1)'' | |||
* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia | |||
==References== | |||
<references/> | |||
== External links == | |||
* [http://scores.bitbusters.club/ The full high score list, what the records are, and who set and confirmed which records.] Maintained by a team of volunteer scorekeepers. (Originally maintained by [[James Anderson]].) | |||
Older high score sites: | |||
* [[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/ list of the high scores on all CC1 and CCLP2 levels], which has not been updated since 2006. | |||
* [[Alice Voith]]'s [http://www.mywingsbooks.com/chips/cc-chips/qst-times.shtml list of the high scores on all CC1 levels], which has not been updated since May 1998. | |||
[[Category:Games]] | |||
[[Category:Levelsets]] |