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Slide delay: Difference between revisions

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2 bytes added ,  7 January 2022
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2. A block or monster gets '''stuck ("[[nail|nailed]]") on a force floor''' because it ran into a wall or other obstacle. It will produce slide delay until the obstacle is removed.
2. A block or monster gets '''stuck ("[[nail|nailed]]") on a force floor''' because it ran into a wall or other obstacle. It will produce slide delay until the obstacle is removed.


3. A '''block slides into a trap and cannot leave it''' (because the trap is closed or an obstacle is blocking the exit direction). It will produce slide delay until it successfully leaves the trap. Note that trapped monsters never produce slide delay. A trapped block won't produce slide delay either if it was pushed directly into the trap rather than sliding in.
3. A '''block slides into a trap and cannot leave it''' (because the trap is closed or an obstacle is blocking the exit direction). It will produce slide delay until it successfully leaves the trap. Note that trapped monsters never produce slide delay. A trapped block won't produce slide delay either if it was pushed directly into the trap from a non-sliding state.


4. A block or monster gets '''stuck on a teleport''' (because all usable teleports are blocked in the direction the object is facing). It will continuously produce slide delay while it's there.
4. A block or monster gets '''stuck on a teleport''' (because all usable teleports are blocked in the direction the object is facing). It will continuously produce slide delay while it's there.
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